243,047 Commits over 3,898 Days - 2.60cph!
[D11] New quick 'n easy method of firing a text popup
[D11][UI] Keys to survival description text set up for translation
[D11] Get the extended Playfab UserAccountInfo which includes things like Systems they have linked etc and returns current username
set basketball, hockey and soccer trophy balls to use correct physics material (balllauncher_ball)
Added Countdown screen. Looking OK. Will have to ask Lewis about the rest.
re-enable feedback button
[D11-Tutorial] Update to Tutorial map.
Dividers need to be 2px rather than 1, to always show up on a scaled canvas
[D11] Enable Playfab Login
graphic optim
adding dzizy Fx prefab
Nice fade-in on the end of round overlay screen
updating steam badge images
UI edits. Added placeholder end-of-round summary screen
InitializeSharedContent wasn't called in editor when the game was started already in a level. Making it always run.
Fix compile errors in #SERVER mode.
Changed end-of-round triggers to return info on all the players that won, rather than just strings that could be anything. Lets us set You Win or You Lose sprites on the client on the end-of-round overlay screen.
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Lot purchase / !INetworkMenu
More logging to debug invalid steam ticket
updating steam image which are too large
adding store background image
[D11] [UI] Fix for belt bar item icons not highlighting correctly the first time you select each unique selection.
ditched dev mode for builds
[D11] [UI] Switched pie/radial menus to use swipe animation instead of fade in/out. Keeping old logic in just in case we decide to switch it back.
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Version++
CustomisationProfile++
project settings for il2cpp
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[D11] [UI] Potential fix for item icons not appearing in PieMenu.
adding steam profile background media
[D11] [UI] changed the clock in the server info to show day/night ratio instead of actual time, added locks to the elements which don't have available data for functionality yet
update match history entry prefab
"solution" for exiting networkmenus