255,019 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Allow client s to set damage pre-init, since they do it on Deserialize
6 Years Ago
Use static switches for some material toggles (simple shaders only) Add the simple shaders to the always included shaders list Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
6 Years Ago
puzzle reset pauses timer when players are in it's radius puzzle reset no longer uses physics to detect players
6 Years Ago
don't do step up while in mid air
6 Years Ago
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6 Years Ago
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6 Years Ago
optimisation
6 Years Ago
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
6 Years Ago
Double tap to zoom/unzoom
6 Years Ago
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
6 Years Ago
Testing coverage query occluded by default
6 Years Ago
Update bass.dll again to a version that fixes the problem with the previous unreleased version
6 Years Ago
Converted all props
6 Years Ago
[D11][Tutorial] Added support to unmark assets for singleplayer manifest
6 Years Ago
[D11] Increased default size of popup input boxes, and fixes to the text display box
6 Years Ago
Added support etc. for a bunch of props that need collisions or other things spawned.
6 Years Ago
[D11][Tutorial] Changed tutorial wooden fence layer to world for navmesh baking
6 Years Ago
[D11] [UI] Moved editor-only functionality to Editor folder.
6 Years Ago
Workshop cleanup
6 Years Ago
[D11] Update Sleeping Screen
6 Years Ago
LookAt and ModifyBone nodes use new param callback system
6 Years Ago
Fix fbx skeletal model loading NRE when there's no submeshes Static and skeletal prop entities have prop path property so they can be saved to file Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Extend anim parameter system to support vec2, vect3 and quaternion Allow anim nodes to register param set callbacks so internal values can be updated from them Parse anim params before anything else because nodes depend on them Update blendspace coordinate from vec3 param Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
[D11] [UI] Fixed minor typo in Animation Debug window.
6 Years Ago
Don't show floating damage values for zero value health change
6 Years Ago
[D11] [UI] Removed animation debug scripts from cameras. Added animation debug editor window assets.
6 Years Ago
Prop spawning routine is a lot more fluid.
6 Years Ago
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model
6 Years Ago
Container, Footer, Sidebar, GameInfo animations
6 Years Ago
[d11][optimisation] Refraction on campfires removed
6 Years Ago
[D11][UI] Hud hints can now have red background for errors. Added string for light hint. Fixed issue with upgrading buildings
6 Years Ago
merge from AI
6 Years Ago
merge from main
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI] Enable server hud hints
6 Years Ago
Adding Sandbox Footer component to Addon page
6 Years Ago
Update bass.dll to the unreleased version again, but this time don't try to play missing files
6 Years Ago
looping sfx volume uses master volume setting misc changes while testing
6 Years Ago
Added a new difficulty level, Beginner. (easier than easy). Added beginner to difficulty select on practice mode UI. First career mode match is now beginner difficulty.
6 Years Ago
[D11] Slow down weapon deploy slightly on client
6 Years Ago
Add Simple_Arena, Simple_Crowd, and Simple_Unit
6 Years Ago
DynamicLight now as a second parameter to allocate ELights when set to true The above is automaitcally used for Sandbox Light tool.
6 Years Ago
Gone through the rest of the props
6 Years Ago
Try probing SteamUser() global when get-SteamUser() doesn't exist
6 Years Ago
Options fixes
6 Years Ago
Inventory cleanup Options fixes
6 Years Ago
Scene LOD proof of concept
6 Years Ago
tweak, use global normal when creating the up vector
6 Years Ago
Added a routine for generating props and throwing them into subscene. Also set up proper lods on trees.
6 Years Ago
Added prototype cliff shader and test scene
6 Years Ago
merge from 2019 main