198,620 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Reverted UI.Options.Keybind.prefab submission
8 Years Ago
Manifest update
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
8 Years Ago
█▌▇█ ▆▌▊▉▆█▇ ▇▇▄ ▉▋█▄▆▊▄
8 Years Ago
project files for plugins.
8 Years Ago
Warning fixes
8 Years Ago
Since partial classes cannot span assemblies, had to change some shit to sort that.
8 Years Ago
Merged decor_deployables branch to main
8 Years Ago
Merged decor_deployables branch to main
8 Years Ago
Proto stuff now generated in plugins.
8 Years Ago
Tweaked connect coroutine handling
8 Years Ago
Fixed ServerMgr indentation
8 Years Ago
Stripping unused / commented out scripts
8 Years Ago
Better coroutine profiling
8 Years Ago
Reducing mesh compression on all weapon world models set to high
8 Years Ago
recording
8 Years Ago
tilefall
8 Years Ago
I think this is necessary to make things actually cache? Correct me if I'm wrong @billowe
8 Years Ago
Board shrinks every 5 turns starting at 10
8 Years Ago
Profiling for helk
8 Years Ago
Demo recording
8 Years Ago
merged fix
8 Years Ago
fix
8 Years Ago
grabbing that aa fix
8 Years Ago
merge, deleting all plugins project that's fucked.
8 Years Ago
merged from main to steam
8 Years Ago
Merged from boardshrink to main
8 Years Ago
more board shrinking pressure stuff
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Added NETRCV_RawData
8 Years Ago
- Fixed UI missing refs - Stopped UI running on server - UI now loads from scripts instead of existing in bootstrap scene
8 Years Ago
wip
8 Years Ago
Network++
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
▆▇▉▄█▇ ▋▊▊▋▌█▅ ▌▋▅▉█▆▉▌▆▍
8 Years Ago
Air duct import settings fix
8 Years Ago
crossbow world model uv fix
8 Years Ago
Fixed foliage transparency with temporal anti-aliasing
8 Years Ago
Merging in new idle anims, Cop uniforms, and improved AI pathing.
8 Years Ago
Improved NPC pathing code. Got idle animations working. Only using them atm for when holding no weapons - that way they can just automatically trigger if doing nothing else. Can add weapon hold idle later.
8 Years Ago
Fixed idle anims
8 Years Ago
fixed offset animation bug