198,620 Commits over 4,140 Days - 2.00cph!
Reverted UI.Options.Keybind.prefab submission
project files for plugins.
Since partial classes cannot span assemblies, had to change some shit to sort that.
Merged decor_deployables branch to main
Merged decor_deployables branch to main
Proto stuff now generated in plugins.
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Reducing mesh compression on all weapon world models set to high
I think this is necessary to make things actually cache? Correct me if I'm wrong @billowe
Board shrinks every 5 turns starting at 10
merge, deleting all plugins project that's fucked.
merged from main to steam
Merged from boardshrink to main
more board shrinking pressure stuff
- Fixed UI missing refs
- Stopped UI running on server
- UI now loads from scripts instead of existing in bootstrap scene
▆▇▉▄█▇ ▋▊▊▋▌█▅ ▌▋▅▉█▆▉▌▆▍
Air duct import settings fix
crossbow world model uv fix
Fixed foliage transparency with temporal anti-aliasing
Merging in new idle anims, Cop uniforms, and improved AI pathing.
Improved NPC pathing code. Got idle animations working. Only using them atm for when holding no weapons - that way they can just automatically trigger if doing nothing else. Can add weapon hold idle later.
fixed offset animation bug