255,023 Commits over 3,990 Days - 2.66cph!
[D11][Tutorial] Added navmesh to tutorial map and enabled AI, added link.xml to prevent stripping of Apex plugin for local server builds
ConvertToTextMeshPro overflow propertly
Menu background videos
Language chooser has link to crowdin
[D11] [Audio] Update ignore list for crossvoice plugin
[D11] [Audio] Checking in WIP... FIFO deffo causing stuttering BUT only when running in game... its fine when run standalone... need to check thread affinity maybe.
[D11] Fixed gear/weapon light toggles not working when facing an object that doesn't have a secondary action (or any action)
[D11] Updated 'bleeding' translation string
[D11] Fixed cabin reverb layer issue
callbacks for activating and changing status levels
Storm end notification
Boilerplate for turbulence event
Reenable sickness, hook up effects and job click configs
Fixed exception when click completing jobs that don't pool
Fix influence objects not cleaning up when disabled
New gyroscope room that prevents nearby passengers from getting sick
Show influence radius when placing rooms
Start and end notifications for turbulence
New persistent widgets for active turbulence and thunderstorms
New categories and preview thumbnails for new rooms
Drug Dealer AI fixes, and fixed bug where they could keep shooting after losing their target.
Drug dealers say when they stop following.
Working on Drug Dealer AI. Drug dealers now flee violence if they have no corp owner OR have a current follow target. Will help prevent using them for raids. Needs some fixes still.
jQuery and Lodash are banned (and promise polyfill that we don't need)
ScriptFunc line numbers
Parameter collection access optimisation
Drug dealers stop following if they take damage
Added a scene to test all default models etc.
LOD and redeuced bone influence for the rest of the units
Had a go at a stage loading widget
Moved progress bar to GameUI
New news alert hides when you've viewed the new news
Removed unused NewsButton.cs
Post changes to discord for Rust
Fixed not being able to scroll if cursor between servers
[d11][Audio] Added missing reverb to water tower and Gas Station.
[d11][Audio] Fixed remaining missing cave reverbs
[D11] [Audio] Checking in WIP ... Tested chat with plugin in the VOICE channel of the Unity mixer and speech was stuttering... Not sure if this is my FIFO not getting fed enough data or if this is another issue as QA have reported similar before.
Fixed some issues with lod texture renderer.
flashlights in first person now cast an area light as well as a spotlight to simulate bounce
slightly faster puzzle reset tick time
[d11][Audio] Fixed missing reverb in caves. Fixed Colliders not marked as triggers on Wooden Cabins.
[D11][TUTORIAL] Golden nodes saving, tutorial tip text not showing fix
[D11] [Audio] WIP correct stereo mixdown for chat.
[D11] Update Game Manifest failing to generate fix.
"New Shit" icons, don't do anything yet
Don't copy steam_api64.dll to root
Fixed exception while baking some stages
Fixed file searches ignoring addons sometimes
Fixed MenuStage cached stuff not being loaded
Fixed song sample datas not being found by script baking
LoadingScreen TextMeshPro
Set up tool that bakes LOD2 to texture automatically...
Show last wipe on server list entries 😍
Can order by last wipe on server list
Server favourites work again
Show when server was last played in history tab