243,070 Commits over 3,898 Days - 2.60cph!

6 Years Ago
[D11][TUTORIAL] Changed WaitForInput to use button up instead
6 Years Ago
added script to change the logo texture mipmap bias
6 Years Ago
[D11]Changed default hold time from 0.2 to 0.8.
6 Years Ago
[D11] Popup text boxes now resize themselves to fit in overflowing text, and the popup itself will stretch accordingly. Also adding some WIP stuff for the reporting flow
6 Years Ago
Added slow as balls gradient editor style severity level editor to stats.
6 Years Ago
Updated AI profiler hooks.
6 Years Ago
Version++ Network++
6 Years Ago
update lvl up panel, removing fan text, adding field for currency, adding FX for lvl up (nothing setup tho)
6 Years Ago
[D11] [UI] disabled skip to title on the frontend so we can check what it looks like on console
6 Years Ago
[D11] Profile sign out/Profile switch dialogs
6 Years Ago
[D11] DTLS library wip: exposed the client connection loop as a tickable function and a 'AddMessage' function for writing encrypted network traffic to the server.
6 Years Ago
Updated the rest of my UI to TextMeshPro text
6 Years Ago
tweak ui trajectory arrow mip map settings
6 Years Ago
fixed career team creation progress bar
6 Years Ago
texture pass, setting up max size/compression/mipmap/filtering/aniso on all the existing textures..or almost... adding missing shader some texture cleanup post process tweak
6 Years Ago
Probe tests & stuff
6 Years Ago
Realised I should be using TextMeshPro rather than the old Text. Starting conversion of what I've already done.
6 Years Ago
Added graphics.impostorshadow convar toggle
6 Years Ago
Working on the new lot purchase UI
6 Years Ago
Re-enabled refl probe blending and box projection
6 Years Ago
Re-enabled proper refl probe support to rust/std and core shader sets
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
Added button divider graphics on the quit dialog, to match the spec
6 Years Ago
Missing file
6 Years Ago
Pre-MFM
6 Years Ago
Quit overlay button hover FX work now
6 Years Ago
Initial implementation of severity level mappings on stats
6 Years Ago
added prevent build volume to Craggy Island puzzle
6 Years Ago
Only show interactions for addons assign to slots in editor
6 Years Ago
Fixed addon selection
6 Years Ago
More
6 Years Ago
More editor
6 Years Ago
protocol++ manifest
6 Years Ago
added d type flip flop
6 Years Ago
Building editor bits
6 Years Ago
Upkeep debug stuff
6 Years Ago
Achievement for playing the career mode
6 Years Ago
Steal new version of raknet from Rust
6 Years Ago
Merged in AI changes.
6 Years Ago
Reset default ai convar variables. Generated convars. Built manifest.
6 Years Ago
Merged from main
6 Years Ago
AI optimizations and improvements. Junkpile scientist rework.
6 Years Ago
[D11] frontend tidy up WIP
6 Years Ago
fixed chat overlaying button set some environment stuff as static
6 Years Ago
fixed monument puzzles
6 Years Ago
[D11][TUTORIAL] Refactored WaitForInput for better axis support
6 Years Ago
[D11] [UI] Player corpse stats Panel and open info panel action.
6 Years Ago
static generator has unlimited power
6 Years Ago
wiretool nobuildzone fixes