243,070 Commits over 3,898 Days - 2.60cph!
[D11][TUTORIAL] Changed WaitForInput to use button up instead
added script to change the logo texture mipmap bias
[D11]Changed default hold time from 0.2 to 0.8.
[D11] Popup text boxes now resize themselves to fit in overflowing text, and the popup itself will stretch accordingly. Also adding some WIP stuff for the reporting flow
Added slow as balls gradient editor style severity level editor to stats.
Updated AI profiler hooks.
update lvl up panel, removing fan text, adding field for currency, adding FX for lvl up (nothing setup tho)
[D11] [UI] disabled skip to title on the frontend so we can check what it looks like on console
[D11] Profile sign out/Profile switch dialogs
[D11] DTLS library wip: exposed the client connection loop as a tickable function and a 'AddMessage' function for writing encrypted network traffic to the server.
Updated the rest of my UI to TextMeshPro text
tweak ui trajectory arrow mip map settings
fixed career team creation progress bar
texture pass, setting up max size/compression/mipmap/filtering/aniso on all the existing textures..or almost...
adding missing shader
some texture cleanup
post process tweak
Realised I should be using TextMeshPro rather than the old Text. Starting conversion of what I've already done.
Added graphics.impostorshadow convar toggle
Working on the new lot purchase UI
Re-enabled refl probe blending and box projection
Re-enabled proper refl probe support to rust/std and core shader sets
Added button divider graphics on the quit dialog, to match the spec
Quit overlay button hover FX work now
Initial implementation of severity level mappings on stats
added prevent build volume to Craggy Island puzzle
Only show interactions for addons assign to slots in editor
Achievement for playing the career mode
Steal new version of raknet from Rust
Reset default ai convar variables.
Generated convars.
Built manifest.
AI optimizations and improvements.
Junkpile scientist rework.
[D11] frontend tidy up WIP
fixed chat overlaying button
set some environment stuff as static
[D11][TUTORIAL] Refactored WaitForInput for better axis support
[D11] [UI] Player corpse stats Panel and open info panel action.
static generator has unlimited power
wiretool nobuildzone fixes