198,620 Commits over 4,140 Days - 2.00cph!

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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Adjusted readback texture swizzling
8 Years Ago
latest
8 Years Ago
8 Years Ago
Bear spawn counts
8 Years Ago
Manifest
8 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
8 Years Ago
Made Rust Editor less tabby Can right click effect recycler to update life time, life time is shown on inspector Added infinite ammo cheat to editor
8 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
8 Years Ago
Merge from main
8 Years Ago
Foliage system optimizations
8 Years Ago
Component world model setup
8 Years Ago
More profiler samples
8 Years Ago
Profiler samples
8 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
8 Years Ago
Mesh batching threading / coroutine optimizations
8 Years Ago
Danger area rating change
8 Years Ago
Nav update with modifier volumes. NPCs now prefer to use pedestrian crossings.
8 Years Ago
Merged in updated NetworkUtils just in case we need it.
8 Years Ago
Merge fix
8 Years Ago
Portrait stuff
8 Years Ago
Tried a "smallest three" on the eye rotation but improvement wasn't worth it. Committing updated NetworkUtils in case we want to use it in the future.
8 Years Ago
More
8 Years Ago
Added code to change mouse cursor based on state/action for everything but friendly unit supporting another... I think
8 Years Ago
Fix for GetBytes. GetBuffer always returns the full 256 allocated bytes, even if they're not used. ToArray makes a copy, but only returns what's actually used. Big improvement for network traffic!
8 Years Ago
Fixed a huge fuckup with NetworkWriter!
8 Years Ago
Ripped out most of the CharacterState ProtoBuf, making it only 4 bytes in size. Just for comparison testing.
8 Years Ago
CharacterState test
8 Years Ago
Fixed some issues with popup editor asset creation and AssetMenu not being aware of the type it's dealing with Added skull addon test Buncha UI fuckeries
8 Years Ago
Merge from main
8 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
8 Years Ago
Placeholder cursors for different states
8 Years Ago
Cleaned up building editor scene
8 Years Ago
Cursor test
8 Years Ago
Portrait tweaks
8 Years Ago
FOR FUCK SAKE healthbar to work with any number
8 Years Ago
unified all hex blocks, added all dirt hex blocks, working on new collision
8 Years Ago
Detail view improvements, proper modalness
8 Years Ago
added some twine to a hand axe to make it more obviously not a rock
8 Years Ago
Spawn entity if 100 matching name
8 Years Ago
gfx settings
8 Years Ago
8 Years Ago
metas
8 Years Ago
Unit detail view groundwork, UI cleanup Unit sounds are disabled at game speeds above normal (exposed in config)
8 Years Ago
8 Years Ago
Bundles touch
8 Years Ago
changed end frame of human smile anim
8 Years Ago