223,453 Commits over 3,684 Days - 2.53cph!
Added static building part prefabs
water_well_a backup/progress
Merged back in subtracted ai stuff.
fixed bullets not despawning when finished their keyframes
temp effect slow vibration polish
every bullet pattern has an aiming mode now
reset jailboss rotation properly
bullet pattern angle offset func replaces random bullet angle func
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists)
Fixed an NRE when building an addon
The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted
Added a new tribe member cohesion event (positive)
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
Role descriptions on the tribe tracker elements no longer point at the wrong button
Fixed new role assignment scroll view not scrolling
AI item selection work. Not quite right at the moment
Update bindinggen to allow null strings
Coalesce null string to empty when marshaling
Fix some possible replication issues with source entities
Make Func_Button OnIn trigger Authority only
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor)
Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
Clean up StaticMeshEntity
Improved model replication
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
Add model replication back
Add Facepunch.Parse to BuildLibrary.bat
Removed craft item desire type and fixed various references to it
Fix leaf ambient lighting after SourceUtils update
Use normals from displacement manager
Replace displacement triangulation code with displacement manager
StatTypeSelection is no longer a struct
more collaboration scoring fuckery
collaborations goal moved social need from bonus to consideration
Merge from crafting component stuff
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
Crafting using the component and orders is now fully working
Added a couple of ActivityData constructors
Stat manipulator editor fixes
UI fuckery
World stuff.
Fireball spell.
Items & manifest.
Added button to pick inspection target, fixed inspection not working for all interactables
Units can have multiple active roles