223,453 Commits over 3,684 Days - 2.53cph!

6 Years Ago
World backup.
6 Years Ago
Added static building part prefabs water_well_a backup/progress
6 Years Ago
Merged back in subtracted ai stuff.
6 Years Ago
Merged from main
6 Years Ago
Ai behaviour tweaks.
6 Years Ago
fixed bullets not despawning when finished their keyframes temp effect slow vibration polish every bullet pattern has an aiming mode now reset jailboss rotation properly bullet pattern angle offset func replaces random bullet angle func
6 Years Ago
baby mesh fix
6 Years Ago
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
6 Years Ago
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists) Fixed an NRE when building an addon The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted Added a new tribe member cohesion event (positive)
6 Years Ago
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
6 Years Ago
Oops
6 Years Ago
That's better
6 Years Ago
Role descriptions on the tribe tracker elements no longer point at the wrong button
6 Years Ago
Fixed new role assignment scroll view not scrolling
6 Years Ago
AI item selection work. Not quite right at the moment
6 Years Ago
Update bindinggen to allow null strings
6 Years Ago
Coalesce null string to empty when marshaling
6 Years Ago
Fix some possible replication issues with source entities
6 Years Ago
Make Func_Button OnIn trigger Authority only
6 Years Ago
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor) Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
6 Years Ago
Clean up StaticMeshEntity
6 Years Ago
Improved model replication
6 Years Ago
Cleaner build script?
6 Years Ago
Missed one file
6 Years Ago
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
6 Years Ago
Add model replication back
6 Years Ago
Add Facepunch.Parse to BuildLibrary.bat
6 Years Ago
Removed craft item desire type and fixed various references to it
6 Years Ago
NRE fixes
6 Years Ago
Fix leaf ambient lighting after SourceUtils update Use normals from displacement manager Replace displacement triangulation code with displacement manager
6 Years Ago
UI save
6 Years Ago
StatTypeSelection is no longer a struct
6 Years Ago
more collaboration scoring fuckery
6 Years Ago
collaborations goal moved social need from bonus to consideration
6 Years Ago
Merge from crafting component stuff
6 Years Ago
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
6 Years Ago
Crafting using the component and orders is now fully working
6 Years Ago
Added a couple of ActivityData constructors
6 Years Ago
Stat manipulator editor fixes UI fuckery
6 Years Ago
fire arrow bugfix
6 Years Ago
Observer shit
6 Years Ago
World stuff. Fireball spell. Items & manifest.
6 Years Ago
UI bits
6 Years Ago
Added button to pick inspection target, fixed inspection not working for all interactables
6 Years Ago
AI work
6 Years Ago
fire arrow fix
6 Years Ago
Save
6 Years Ago
Units can have multiple active roles
6 Years Ago
More fixes
6 Years Ago
More UI fixes