255,561 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Compile fixes
6 Years Ago
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6 Years Ago
[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
6 Years Ago
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
6 Years Ago
Corp bank ui edit
6 Years Ago
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
6 Years Ago
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
6 Years Ago
[D11] [Tutorial] Map Updates WIP mountain change
6 Years Ago
[D11] default panel to deactivated
6 Years Ago
picking 34506
6 Years Ago
network++
6 Years Ago
merge from Easter Event
6 Years Ago
Merge from main 34039 (release base)
6 Years Ago
[D11][UI] Some shop front changes
6 Years Ago
Subtracting 33974 (duplicate from main, merge conflict)
6 Years Ago
Fixed placing an expansion after loading a game triggering a tutorial even if tutorials were skipped
6 Years Ago
Fixed misaligned room placement grid
6 Years Ago
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6 Years Ago
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6 Years Ago
Can now zoom in further when placing a ship expansion Added a palcement grid when placing rooms, increased visibility of grids
6 Years Ago
Landmarks edit on maps + default size edit
6 Years Ago
New statues tech unlock Lowered push satisfaction to medium priority Fixed some collision issues on exterior railings Fixed neighbouring exterior decks not deleting their railings Instance umbrellas and deck chairs
6 Years Ago
Hide pathing nav lines
6 Years Ago
Landmarks map edit
6 Years Ago
Points Of Interest can now be down-ranked if they've already been visited recently
6 Years Ago
Shorter rich presence Allow need replenishment to run consecutively New ai routine that makes happy passengers actively seek out high satisfaction props
6 Years Ago
Backup
6 Years Ago
Progress
6 Years Ago
Fixed build options not updating after unlocking a tech Fixed missing icon on wall paints tech Add pot plant tech Rugs tech Reordered tech tree to better fit the various tech families Better water texture in pool, fixed pool not affecting entertainment, fixed deck chairs not being used Updated steam rich presence strings
6 Years Ago
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6 Years Ago
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6 Years Ago
Landmarks
6 Years Ago
Landmark stuff
6 Years Ago
Modifying landmarks
6 Years Ago
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
6 Years Ago
Fixed and swapped character batch shader.
6 Years Ago
Debug info (testing)
6 Years Ago
Merged and restored
6 Years Ago
Subtracted texture-streaming
6 Years Ago
Merge from main
6 Years Ago
...
6 Years Ago
basic env stuff for testing
6 Years Ago
Removed debug log in terrain texturing
6 Years Ago
Can now load cached scripts for the main menu
6 Years Ago
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6 Years Ago
Fixed error on start in steam builds Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
6 Years Ago
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
6 Years Ago
lua_error_url is reset when player starts a local multiplayer game
6 Years Ago
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