198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Building view fixes Simplified PlayerController's command generation and data handling, added support for UI event callbacks (additional functionality can be hooked up to hover events for specific command types, for example)
8 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
8 Years Ago
Salvaged axe optimisation
8 Years Ago
ui
8 Years Ago
Added gravity server convar
8 Years Ago
Updated hub prefab
8 Years Ago
Event revert because appaerently death
8 Years Ago
UI, disabled cam rotation again
8 Years Ago
Editor tags, event null checks
8 Years Ago
Fixed aim angles not being broadcast if player standing still
8 Years Ago
Removed unused hand IK code
8 Years Ago
▅ █▆█▌▇▍▅ ▆▄▇▉
8 Years Ago
FOR FUCK SAKE more
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
added cheaper collision to central hub
8 Years Ago
Removed DataAsset.DefaultLabels property out if editor ifdefs (should fix build) EntityManager events use System.Action, reduced amount of blackboard cleanup with an active flag gate
8 Years Ago
Semi-auto pistol optimisation
8 Years Ago
▆▅█ ▊▉ ▊▊▅▍▆▌ ▆▅▄▆▊▆▋▋▉ ▊▆▉▌▍▊▅▍ ▋▊▄█▅▇ ▍▇▄▌ ▄▆ ▌▊▅▋▊▊▆▊ ▊▇▋█▊▌▌▄▉
8 Years Ago
Added timescale server convar
8 Years Ago
Building placement preview mesh shows the correct initial state of the building with upgrade meshes hidden Fixed building placement mesh being invisible
8 Years Ago
Building structural stats are updated as upgrades are completed
8 Years Ago
Shader global prefix
8 Years Ago
wip
8 Years Ago
Files for ASE water shaders, WIP water_edge_ASE
bot
8 Years Ago
Automated Linux DS Build #533
bot
8 Years Ago
Automated Windows Build #533
bot
8 Years Ago
Automated OSX Build #533
bot
8 Years Ago
Automated Linux Build #533
8 Years Ago
Fixed pulley constraints in maps being completely broken
8 Years Ago
Fixed pooling errors, but added a warning when stuff isn't pooled correctly
8 Years Ago
Enforced a reloading wait for the AI
8 Years Ago
Better firing rate control for AI, an reloading support
8 Years Ago
Removing some #SERVER flags since they broke the Apex AI interface in #CLIENT only mode.
8 Years Ago
Some ifdef SERVER
8 Years Ago
Merge from main
8 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
8 Years Ago
Limited physics.steps
8 Years Ago
Bundle build tweaks
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
Optimised breakble stuff Optimised mini map
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
Valve fixed skin issue, this is a proper fix
8 Years Ago
FOR FUCK SAKE Fix UI
8 Years Ago
FOR FUCK SAKE ui
8 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
8 Years Ago
Added occluder to wall frame to avoid gaps Added occluder to hinged door, double hinged door and high external walls
8 Years Ago
Updated ASE to 0.3.2 dev001; fixed underscore added on global props Updated water_body_ASE
8 Years Ago
tweak
8 Years Ago
More
8 Years Ago
More shader tweaks, global color. TOD sky color from global variable (pending ASE update)