224,595 Commits over 3,714 Days - 2.52cph!

6 Years Ago
env_fire added (#1448) * env_fire added The env_fire entity damages players who are in its radius, don't burn yourselves on a bonfire please! * Added npc_fisherman
6 Years Ago
Fix string.Comma with large numbers (#1440) * Fix string.Comma with large numbers ``` print(string.Comma( 2^53 )) ``` will print `9,007,199,254,740,992` instead of `9.007199254741e+15`
6 Years Ago
Changed edit_fog to use MATERIAL_FOG enum (#1409) * Changed edit_fog to use MATERIAL_FOG enum
6 Years Ago
Stop eating NeedsDepthPass (#1406) Stop eating NeedsDepthPass
6 Years Ago
WIP career UI
6 Years Ago
working on new strands and materials/textures
6 Years Ago
Redid the corpse changes I did on the FillView branch
6 Years Ago
Subtracting changes, was on the wrong branch
6 Years Ago
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed) Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
6 Years Ago
Another typo fix Fixed fader not disappearing on high ui scales
6 Years Ago
Update bindinggen
6 Years Ago
Fix properties being converted into get/set methods when in extensions
6 Years Ago
Typo fixes Tooltip changes Disabled camera tilt Now need to build a stockpile for staff contract Disabled level up notification Fixed some contract pulsers Fixed being able to cancel route editing weirdly Fixed some time issues Suppressed save scan error messages in build Volume slider in settings Fixed chair collider
6 Years Ago
Show which file errors are from
6 Years Ago
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
6 Years Ago
Add testconstruct back to the default scene list
6 Years Ago
Add Model.BoundingBox. Spawn hl1 pickup meshes using bounding box center as offset
6 Years Ago
UNITY_EDITOR flag
6 Years Ago
Testing and fixing
6 Years Ago
Change near clipping plane back to 1.0
6 Years Ago
Moving stuff
6 Years Ago
Fix dodgy animations (again)
6 Years Ago
Reworked passenger complaint penalty
6 Years Ago
Expand placeholder types to allow deeper type selection
6 Years Ago
Fix some animation weirdness
6 Years Ago
Fixed stove meals not getting parented on load
6 Years Ago
Key shortcuts for most build build menu buttons Better rotation gizmo Smoothed out prop rotation Some Whats new videos More What's New More What's New Added smartobject fallback interaction points
6 Years Ago
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
6 Years Ago
Fixed Local space/System Space Bug. Added an event dispatcher to the "Leave Location" Button. Then bound that to the widget creation in the level blueprint called On tick. Then created a Custom Event to turn of the Bool.
6 Years Ago
Campfire added as addon to giant hunt
6 Years Ago
Use private modifier to hide extended properties
6 Years Ago
Berry bushes no longer auto-dispense
6 Years Ago
Merge in project cleanup branch
6 Years Ago
More cleaning up warnings
6 Years Ago
Cleaning up warnings
6 Years Ago
6 Years Ago
Testing and fixing
6 Years Ago
Add nodes as bones to fix some animation issues
6 Years Ago
Fix assembly definitions breaking builds
6 Years Ago
Pine trees snow biome variants
6 Years Ago
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
6 Years Ago
Added particles to stove when being used
6 Years Ago
Cleaned up all missing asset references. Some other stuff too
6 Years Ago
Don't generate ambiguous indexers from extensions (fixes #50)
6 Years Ago
Prefab setup
6 Years Ago
▋▇▍
6 Years Ago
merge into main
6 Years Ago
updated planters with new models and fixed darkening of the wood
6 Years Ago
Final prefabs
6 Years Ago
merge from main