255,597 Commits over 3,990 Days - 2.67cph!
Subtracting
33974 (duplicate from main, merge conflict)
Fixed placing an expansion after loading a game triggering a tutorial even if tutorials were skipped
Fixed misaligned room placement grid
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Can now zoom in further when placing a ship expansion
Added a palcement grid when placing rooms, increased visibility of grids
Landmarks edit on maps + default size edit
New statues tech unlock
Lowered push satisfaction to medium priority
Fixed some collision issues on exterior railings
Fixed neighbouring exterior decks not deleting their railings
Instance umbrellas and deck chairs
Points Of Interest can now be down-ranked if they've already been visited recently
Shorter rich presence
Allow need replenishment to run consecutively
New ai routine that makes happy passengers actively seek out high satisfaction props
Fixed build options not updating after unlocking a tech
Fixed missing icon on wall paints tech
Add pot plant tech
Rugs tech
Reordered tech tree to better fit the various tech families
Better water texture in pool, fixed pool not affecting entertainment, fixed deck chairs not being used
Updated steam rich presence strings
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built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
Fixed and swapped character batch shader.
Subtracted texture-streaming
basic env stuff for testing
Removed debug log in terrain texturing
Can now load cached scripts for the main menu
Fixed error on start in steam builds
Merge branch 'master' of SpaceUsurperUnity
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
lua_error_url is reset when player starts a local multiplayer game
Different accounts kind of working. Feels jank though.
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
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ISteamUGC
Basic Ugc Querying
[D11][UI] Resynced Lootpanels up with their prefabs
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[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
[D11] revert my previous change, wrong branch
[D11] some more 2019.1 fixes for the SelectionState enum change.
[D11] some more 2019.1 fixes for the SelectionState enum change.
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