224,595 Commits over 3,714 Days - 2.52cph!
env_fire added (#1448)
* env_fire added
The env_fire entity damages players who are in its radius, don't burn yourselves on a bonfire please!
* Added npc_fisherman
Fix string.Comma with large numbers (#1440)
* Fix string.Comma with large numbers
```
print(string.Comma( 2^53 ))
```
will print `9,007,199,254,740,992` instead of `9.007199254741e+15`
Changed edit_fog to use MATERIAL_FOG enum (#1409)
* Changed edit_fog to use MATERIAL_FOG enum
Stop eating NeedsDepthPass (#1406)
Stop eating NeedsDepthPass
working on new strands and materials/textures
Redid the corpse changes I did on the FillView branch
Subtracting changes, was on the wrong branch
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed)
Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
Another typo fix
Fixed fader not disappearing on high ui scales
Fix properties being converted into get/set methods when in extensions
Typo fixes
Tooltip changes
Disabled camera tilt
Now need to build a stockpile for staff contract
Disabled level up notification
Fixed some contract pulsers
Fixed being able to cancel route editing weirdly
Fixed some time issues
Suppressed save scan error messages in build
Volume slider in settings
Fixed chair collider
Show which file errors are from
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
Add testconstruct back to the default scene list
Add Model.BoundingBox. Spawn hl1 pickup meshes using bounding box center as offset
Change near clipping plane back to 1.0
Fix dodgy animations (again)
Reworked passenger complaint penalty
Expand placeholder types to allow deeper type selection
Fix some animation weirdness
Fixed stove meals not getting parented on load
Key shortcuts for most build build menu buttons
Better rotation gizmo
Smoothed out prop rotation
Some Whats new videos
More What's New
More What's New
Added smartobject fallback interaction points
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
Fixed Local space/System Space Bug.
Added an event dispatcher to the "Leave Location" Button. Then bound
that to the widget creation in the level blueprint called On tick. Then
created a Custom Event to turn of the Bool.
Campfire added as addon to giant hunt
Use private modifier to hide extended properties
Berry bushes no longer auto-dispense
Merge in project cleanup branch
More cleaning up warnings
Add nodes as bones to fix some animation issues
Fix assembly definitions breaking builds
Pine trees snow biome variants
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
Added particles to stove when being used
Cleaned up all missing asset references. Some other stuff too
Don't generate ambiguous indexers from extensions (fixes #50)
updated planters with new models and fixed darkening of the wood