255,561 Commits over 3,990 Days - 2.67cph!
Add Fabrik anim node
Use fabrik node to get a better hold position on weapon
Attempt to adjust player model offset based on the furthest foot trace
Remove unused Multiplayer HLAPI package
Remove Item Sell Zones so they don't end up confusing things with Points Of Interest. They're an old concept that's not currently used, where items (specifically drugs) can only be sold in certain areas.
New option to loiter after arriving at a path destination. Might improve this next week to have them wander around a bit rather than just stand totally still.
boss zoom camera on implode
Merge branch 'master' of SpaceUsurperUnity
splash damage can only hit each part once
Merge branch 'master' of SpaceUsurperUnity
octopus boss attack speech
fix song null boss on menu
new fonts on paused time targets
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CHIPPY-297: Added some basic UI sounds
[D11][Tutorial] Fix for issue #1826, added blocker volume to prevent players placing deployables in the shelter doorway and locking themselves in
[D11][Tutorial] Reduced aim deviation on eoka pistol during tutorial run
[D11] Workaround for #1838, Unity ticket has also been opened. Might be required elsewhere too.
[D11] [Tutorial] Map Updates
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
[D11][Tutorial] Fix for issue #1825, opening options in tutorial prevented player from sprinting or using toolbar
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
[D11] [Audio] Fix boat audio crash
[D11] [Audio] Fixes the boat audio crash.
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Working on adding response functionality to RPC calls.
[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
[D11] Fix for dropping half a stack of items
[D11][Tutorial] Issue #1792, set PS4 platform to use legacy graphics job mode to prevent crash
[D11][UI] [#1841] fixed issue with changing gear via selecting
Restored prefab label assignments (manifest issues on new prefabs)
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)