224,595 Commits over 3,714 Days - 2.52cph!

6 Years Ago
NRE fix
6 Years Ago
Add some source mdl anim structs
6 Years Ago
Same caching for TextMeshproUGUI
6 Years Ago
UIWidget caches scrollRect components and toggles them on activate/deactivate
6 Years Ago
Fixes
6 Years Ago
Canvas settings, added canvi to some subscreens EntityEx.IsInView stuff removed, now runs in EntityManager update, sets BaseEntity.IsInView property every frame
6 Years Ago
Replaced all RectMask2D usages with Mask
6 Years Ago
Updated TMPro
6 Years Ago
UnitView hides unskinned _meat renderers
6 Years Ago
Douglas Fir snow variants
6 Years Ago
Progress
6 Years Ago
Scene, fixes
6 Years Ago
Various world stuff
6 Years Ago
Progress
6 Years Ago
Move accessibility modifier for types after native/managed so they actually work now
6 Years Ago
Made sure all DataAasset.Warmup overrides call base, added debug/profiler asset name caching to Warmup
6 Years Ago
Disabled raycasts in human senses
6 Years Ago
Fixed activity types having bad serverity values due to enum flags change
6 Years Ago
6 Years Ago
Added optional dual masked hair layers to core/skin shader
6 Years Ago
vm source updates
6 Years Ago
Sleep AI tweaks. Fixed stockpiling AI.
6 Years Ago
Removed entityView hack that disables all NMOs
6 Years Ago
NRE fix
6 Years Ago
removing NMO from buildings
6 Years Ago
Save
6 Years Ago
removing NMO from buildings
6 Years Ago
Color coded consideration curves in the AI designer :ok_hand:
6 Years Ago
Pine trees / better snow textures
6 Years Ago
Split TODLightConsideration.TimeMeasurement mode to TimeConsideration Added IdleTime, WorkTime and SocialTime considerations
6 Years Ago
Texture menu palette system
6 Years Ago
NRE fix
6 Years Ago
EffectsList can filter by severity level Reset severit levels for all effects because enum flags
6 Years Ago
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
6 Years Ago
building assets
6 Years Ago
buildings without nmo
6 Years Ago
Fixed effects not showing tooltips Added inspect button to selected unit widget
6 Years Ago
Subtracting leantween shit
6 Years Ago
...
6 Years Ago
NRE fix
6 Years Ago
Leantween UI bits
6 Years Ago
Build fix
6 Years Ago
backup
6 Years Ago
NRE fix
6 Years Ago
Testing unitView animator culling mode and gating Update/LateUpdate when out of view
6 Years Ago
Navmesh is rebuilt after building placement Disabled all navmesh obsctacles in entity views Updated Unity's navmesh stuff
6 Years Ago
Nerfed berry bush growth rates RivalDeath activity no longer creates notifications
6 Years Ago
Return players to game scene after unparenting Swapped scene order
6 Years Ago
Serialization error
6 Years Ago
Supplies component tracks food categories separately. Added appropriate considerations.