255,561 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Add Fabrik anim node Use fabrik node to get a better hold position on weapon Attempt to adjust player model offset based on the furthest foot trace
6 Years Ago
Remove unused Multiplayer HLAPI package
6 Years Ago
Fix excessive loitering
6 Years Ago
Remove Item Sell Zones so they don't end up confusing things with Points Of Interest. They're an old concept that's not currently used, where items (specifically drugs) can only be sold in certain areas.
6 Years Ago
merge from Easter Event
6 Years Ago
New option to loiter after arriving at a path destination. Might improve this next week to have them wander around a bit rather than just stand totally still.
6 Years Ago
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6 Years Ago
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6 Years Ago
boss zoom camera on implode Merge branch 'master' of SpaceUsurperUnity splash damage can only hit each part once Merge branch 'master' of SpaceUsurperUnity octopus boss attack speech fix song null boss on menu new fonts on paused time targets
6 Years Ago
remove debug.logs
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
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6 Years Ago
protocol++
6 Years Ago
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6 Years Ago
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6 Years Ago
CHIPPY-297: Added some basic UI sounds
6 Years Ago
[D11][Tutorial] Fix for issue #1826, added blocker volume to prevent players placing deployables in the shelter doorway and locking themselves in
6 Years Ago
Backup
6 Years Ago
[D11][Tutorial] Reduced aim deviation on eoka pistol during tutorial run
6 Years Ago
[D11] Workaround for #1838, Unity ticket has also been opened. Might be required elsewhere too.
6 Years Ago
[D11] [Tutorial] Map Updates
6 Years Ago
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6 Years Ago
[D11] Define fix
6 Years Ago
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
6 Years Ago
[D11][Tutorial] Fix for issue #1825, opening options in tutorial prevented player from sprinting or using toolbar
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
6 Years Ago
[D11] [Audio] Fix boat audio crash
6 Years Ago
[D11] [Audio] Fixes the boat audio crash.
6 Years Ago
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6 Years Ago
Working on adding response functionality to RPC calls.
6 Years Ago
Backup
6 Years Ago
[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective
6 Years Ago
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
6 Years Ago
[D11] Fix for dropping half a stack of items
6 Years Ago
[D11][Tutorial] Issue #1792, set PS4 platform to use legacy graphics job mode to prevent crash
6 Years Ago
[D11][UI] [#1841] fixed issue with changing gear via selecting
6 Years Ago
Merge from Easter Event
6 Years Ago
merge from Easter Event
6 Years Ago
Build NRE fix
6 Years Ago
Cherry picking 34520
6 Years Ago
Restored prefab label assignments (manifest issues on new prefabs)
6 Years Ago
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
6 Years Ago
conveyor belt textures
6 Years Ago
merge from Easter Event
6 Years Ago
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)