225,601 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Avoid overwriting existing imposter material properties, except baked maps
6 Years Ago
Fix missing filename in parse error, compile error when using unrealptr
6 Years Ago
Merge from tree_revamp
6 Years Ago
Fixed imposter shader cylindrical billboarding Added custom mesh per imposter asset Deprecated imposter instanced properties
6 Years Ago
Merge from save157
6 Years Ago
Cave dwellers Removed the super player regen
6 Years Ago
Added recommended staff counts to staff hiring screen Calculated based on current props on board
6 Years Ago
Cleanup
6 Years Ago
Lots of pointer work, sorted type definitions again to try and be more deterministic * Can use UE4's smart pointers by applying "unrealptr" modifier to native type * Expanded automatic null checking to work across all pointers instead of just UE4 GC objects * Can have weak smart pointers (both std and UE4)
6 Years Ago
Cleanup
6 Years Ago
More route conditions
6 Years Ago
made a career map
6 Years Ago
road/scrap tutorial completion phrases
6 Years Ago
Further color tweaks. Made pines lighter Removed specular from pines as a temp fix for incorrect fresnel
6 Years Ago
Merging from main
6 Years Ago
Can cycle between release info Added support for route requirements
6 Years Ago
Douglas Fir / Pine color tweaks to match the new lightning Rebaked billboards to match new colors
6 Years Ago
Typo fix
6 Years Ago
RMB goes back in entity placement New InputFieldManager to prevent input doubling Auto focus search field in build menu
6 Years Ago
task list now displays a specific name for each tutorial section
6 Years Ago
Get a random username automatically on start so we'll get a unique userID
6 Years Ago
compile fix
6 Years Ago
added pickles with chance of botulism fixed tree minigame hints not showing, maybe
6 Years Ago
tiny weeny notchy tweaks
6 Years Ago
Merge in branch
6 Years Ago
detaching WIP
6 Years Ago
fixing logostuff NRE
6 Years Ago
update unit detail panel
6 Years Ago
Merge from tree_revamp
6 Years Ago
Fix some exceptions from voice
6 Years Ago
EAC merge cleanup
6 Years Ago
Merge from main
6 Years Ago
Client bootstrapping
6 Years Ago
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
6 Years Ago
minor Hapis tweaks
6 Years Ago
EAC SDK update
6 Years Ago
EAC rollback rollback
6 Years Ago
trying auto repath disabled on NavmeshAgent to see if it fixes weird pathing.
6 Years Ago
Save and load settings from a file
6 Years Ago
Server setup and bootstrapping
6 Years Ago
more UI/modal shit. more opportunity shit. added a new Opportunity cash transaction type, gamble opportunity uses it
6 Years Ago
fuse boss freed attacks fuse enemy spinner fuse enemy stops patterns when ending enrage changed glass pixel damaged color and wobbly bullet rng on Nautilus fuse balancing, fix for controller input not being recognized when first starting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Setting Property on player that we don't own fix Spam fix
6 Years Ago
Update bindinggen
6 Years Ago
Always use \n for EOL, better indenting
6 Years Ago
River reed tweak
6 Years Ago
"Attempting to select while already selecting an object" slower ghost head
6 Years Ago
Fixed options icon snapping Fixed some other options icon jerkiness
6 Years Ago
slightly smaller stone splat radius around forest rocks dynamic stones spawn on stone splat
6 Years Ago
COMPILES