255,624 Commits over 3,990 Days - 2.67cph!
[D11] PS4 game save corruption/no space handling, XB1 multiplayer permission checking
[D11] [UI] Added support for popup slider components. Fix to filter list error index out of range when accessing button options.
Shortened smoke string, added blueprint hint for tutorial
[D11][UI][#1805] Fixed hud bar highlight. [#959] Only send 1 item to research table. Player should be no longer able to stack pumpkins should no longer stack in gear slots
Switched to legacy broadphase algorithm (test)
[D11] Fully disabled the highlight overlay on the mini player preview model - should only show on the larger one
Stats callbacks
Create/Get leaderboard
Leaderboard.GetGlobalEntriesAsync
Leaderboard, more entries and submit scores
[D11] [Tutorial] Map Update, animal pens added
[D11] [UI] Fixed compiler error.
[D11] [UI] Moved function from FindJoinGameUI to ServerInfo (didn't need to be in a separate class). Tidied up code in FindJoinGameUI in preparation for further changes to implement search by owner name.
[D11][UI] [#1753] give option removed when workbench is open. Fixed issue where lootpanel oven text was not updating when opened. Repair bench now targets you inventory when you open it
[D11] [UI] Added warning for null check failing when it shouldn't in UIChat.
[D11] [UI] Search text validation added to server search. Slight adjustments to UIChat. Removed unused text validation function from ServerTextInputButton.
[D11] Take this out not needed
Merge from d11_console_version
separate reimport option for models & anims
Fixed a typo on the scenario complete panel
Don't show days remaining text after finishing a contract
Fixed being able to complete a scenario after failing it
Clamped research costs to a max of $1500 per tech
Attempt to build a window on load to catch issues with old saves getting loaded
Lookup fix
Enabled corridor expansion
Attempted to speed up some wall stuff, not entirely successful
Fixed cash widget getting offsetted when opening the tech tree while a prop/unit was selected
Store line length in smartobject info, score accordingly
Fixed load issue
Cleanup
Move passenger stop use on load into PostLoad rather than EntityStart
Fixed navmesh issues after a load
Store stock level in component data, disregard props with no stock in object lookups
Increase bathroom sink use speed
Slide cash over when a passenger is inspected
Add landmarks to shared POI. Slightly tricky since the level loads first in editor, but the SharedKnowledge loads first in a build.
Additional exterior dressing.
switch renderer to hdrp, basic material conversion
Merge branch 'master' of BeforeProto
merge
Trying out switching song to the selected stage after a couple of seconds
Added MenuStage script baking
Fixed error from Song when switching between menu and game stage
Tweaked how each song plays while in the main menu
WIP ECS components for tracking nearby points of interest
Merge branch 'master' into objectlookup
Merge branch 'master' into objectlookup
Basic scoring, pipe results into target generator
Run lookups in background thread
Staff will now use the closest stock room when restocking a prop
Boost score of satisfaction props in lookup, fix not using objects that don't support lines
Enable lines for bathroom props
Moved prop heat into a job system
Reworked RoomAreaPassengerCountSystem to use chunk iteration
Merge branch 'objectlookup'
Rider update
Boost score of satisfaction props in lookup, fix not using objects that don't support lines
Enable lines for bathroom props
Moved prop heat into a job system
Reworked RoomAreaPassengerCountSystem to use chunk iteration
Subtracted hair-morph-opts (not working properly)
Tweaked streaming settings + no discard mips
Added building atlas textures to streaming pool
Added streaming controller to main camera and player_preview prefabs
Remove unused AI component
Merge the latest from Working
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Merge from texture-streaming-2 (testing)
frame heavy firework sfx
merge
mute sfx while paused
Merge branch 'master' of SpaceUsurperUnity
disable gameanalytics, gamestage BossFormNum whitelist, etc
Optimisation for setting preprocessed prefabs' asset bundle/labels on first import
Achievement.Name/Description
Parser fixes
GlobalUnlockedPercentage to GlobalUnlocked
Trace foot IK properly and calculate IK rotation
Attempt to speed up initial prefab build
Few shader changes to get detail maps streamed properly; updated all relevant materials to match
Toggled texture streaming by default in quality settings
Added workaround provided by Unity to keep a fixed streaming budget
Added texture.streaming boolean console var
Added Texture Streaming option to graphics settings menu (experimental section); on by default
Minor fix for water reflections in edit mode
Basic functionality for music playing in the main menu
[D11][Tutorial] Fix for issue #1743, repair objectives now appear after opening the door