198,661 Commits over 4,140 Days - 2.00cph!

8 Years Ago
more
8 Years Ago
Building events cleanup, comments
8 Years Ago
Airfield overgrowth dressing end Runway models remeshed for vertex painting - painted and exported runway to .assets
8 Years Ago
Building upgrade events cleanup, removing old flags enum
8 Years Ago
Ai considers water depth when idle wandering
8 Years Ago
and more
8 Years Ago
more visual combat system wip
8 Years Ago
atmos 32 edit
8 Years Ago
added a visual combat system test scene
8 Years Ago
started visual combat event system
8 Years Ago
Fixed some steam issues. Fully fucked off steamworks.net off now.
8 Years Ago
Real temporary skin fix this time
8 Years Ago
Scene 2 Prefab
8 Years Ago
5.6.0b5
8 Years Ago
Airfield overgrowth dressing backup
8 Years Ago
Made the trucks swap backs
8 Years Ago
Added quit console command to server so can quit and cleanup properly (save shit)
8 Years Ago
added firetrue, ute and oiltank variants to rear of truck paint scene
8 Years Ago
Back to temporary fix for skins not working
8 Years Ago
Shutdown change
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
player record database is now serialized on server, protobuf
8 Years Ago
added lightmap to beep truck 4
8 Years Ago
switched uv on beep truck 4 to map channel 2 and baked out lightmap
8 Years Ago
Replaced paint scene deleted scene 2
8 Years Ago
Fixed truck surface
8 Years Ago
Updated paint shader
8 Years Ago
commented height test
8 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
8 Years Ago
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8 Years Ago
Fixed paint material
8 Years Ago
FOR FUCK SAKE wip UI test
8 Years Ago
cam tests
8 Years Ago
Working on Cop AI
8 Years Ago
reduced cost of bone knife
8 Years Ago
merge into main
8 Years Ago
quartered arrow crafting time halved bolt/ak/sar/smg/sap/thompson crafting time lowered beartrap crafting time lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling
8 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants
8 Years Ago
Moved Apex AI to the Plugins folder
8 Years Ago
save
8 Years Ago
Added occluder tag Disabled shadowd for occluder camera Enabled instancing for occluders Added test occluder mesh (collision) to twig foundation and wall Fixed shadergui parallax related error when creating a new material
8 Years Ago
Added occluder layer; changed occlusion culling mask to Terrain + Occluder layers
8 Years Ago
Fixed selected slot visuals not showing up on client + test map update
8 Years Ago
More Units folder summaries and cleanup.
8 Years Ago
Better door fix. Only animated when necessary - moves instantly when new clients connect.
8 Years Ago
hydration baseline
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Merge from main
8 Years Ago
Fixed doors not syncing correctly when new clients connected by removing some code.
8 Years Ago
Larger, easier to see holosight reticle (including during day)