225,601 Commits over 3,714 Days - 2.53cph!
Avoid overwriting existing imposter material properties, except baked maps
Fix missing filename in parse error, compile error when using unrealptr
Fixed imposter shader cylindrical billboarding
Added custom mesh per imposter asset
Deprecated imposter instanced properties
Cave dwellers
Removed the super player regen
Added recommended staff counts to staff hiring screen
Calculated based on current props on board
Lots of pointer work, sorted type definitions again to try and be more deterministic
* Can use UE4's smart pointers by applying "unrealptr" modifier to native type
* Expanded automatic null checking to work across all pointers instead of just UE4 GC objects
* Can have weak smart pointers (both std and UE4)
road/scrap tutorial completion
phrases
Further color tweaks. Made pines lighter
Removed specular from pines as a temp fix for incorrect fresnel
Can cycle between release info
Added support for route requirements
Douglas Fir / Pine color tweaks to match the new lightning
Rebaked billboards to match new colors
RMB goes back in entity placement
New InputFieldManager to prevent input doubling
Auto focus search field in build menu
task list now displays a specific name for each tutorial section
Get a random username automatically on start so we'll get a unique userID
added pickles with chance of botulism
fixed tree minigame hints not showing, maybe
Fix some exceptions from voice
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
trying auto repath disabled on NavmeshAgent to see if it fixes weird pathing.
Save and load settings from a file
Server setup and bootstrapping
more UI/modal shit.
more opportunity shit.
added a new Opportunity cash transaction type, gamble opportunity uses it
fuse boss freed attacks
fuse enemy spinner
fuse enemy stops patterns when ending enrage
changed glass pixel damaged color and wobbly bullet rng on Nautilus
fuse balancing, fix for controller input not being recognized when first starting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Setting Property on player that we don't own fix
Spam fix
Always use \n for EOL, better indenting
"Attempting to select while already selecting an object"
slower ghost head
Fixed options icon snapping
Fixed some other options icon jerkiness
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat