255,624 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11] PS4 game save corruption/no space handling, XB1 multiplayer permission checking
6 Years Ago
[D11] [UI] Added support for popup slider components. Fix to filter list error index out of range when accessing button options.
6 Years Ago
Shortened smoke string, added blueprint hint for tutorial
6 Years Ago
[D11][UI][#1805] Fixed hud bar highlight. [#959] Only send 1 item to research table. Player should be no longer able to stack pumpkins should no longer stack in gear slots
6 Years Ago
Switched to legacy broadphase algorithm (test)
6 Years Ago
6 Years Ago
AttachUgc
6 Years Ago
[D11] Fully disabled the highlight overlay on the mini player preview model - should only show on the larger one
6 Years Ago
Stats callbacks Create/Get leaderboard Leaderboard.GetGlobalEntriesAsync Leaderboard, more entries and submit scores
6 Years Ago
[D11] [Tutorial] Map Update, animal pens added
6 Years Ago
[D11] [UI] Fixed compiler error.
6 Years Ago
[D11] [UI] Moved function from FindJoinGameUI to ServerInfo (didn't need to be in a separate class). Tidied up code in FindJoinGameUI in preparation for further changes to implement search by owner name.
6 Years Ago
[D11][UI] [#1753] give option removed when workbench is open. Fixed issue where lootpanel oven text was not updating when opened. Repair bench now targets you inventory when you open it
6 Years Ago
[D11] [UI] Added warning for null check failing when it shouldn't in UIChat.
6 Years Ago
[D11] [UI] Search text validation added to server search. Slight adjustments to UIChat. Removed unused text validation function from ServerTextInputButton.
6 Years Ago
[D11] Take this out not needed
6 Years Ago
Merge from d11_console_version
6 Years Ago
separate reimport option for models & anims
6 Years Ago
Fixed a typo on the scenario complete panel Don't show days remaining text after finishing a contract Fixed being able to complete a scenario after failing it Clamped research costs to a max of $1500 per tech Attempt to build a window on load to catch issues with old saves getting loaded Lookup fix Enabled corridor expansion Attempted to speed up some wall stuff, not entirely successful Fixed cash widget getting offsetted when opening the tech tree while a prop/unit was selected Store line length in smartobject info, score accordingly Fixed load issue Cleanup Move passenger stop use on load into PostLoad rather than EntityStart Fixed navmesh issues after a load Store stock level in component data, disregard props with no stock in object lookups Increase bathroom sink use speed Slide cash over when a passenger is inspected
6 Years Ago
Add landmarks to shared POI. Slightly tricky since the level loads first in editor, but the SharedKnowledge loads first in a build.
6 Years Ago
Additional exterior dressing.
6 Years Ago
Working on POI use AI
6 Years Ago
Backup
6 Years Ago
switch renderer to hdrp, basic material conversion Merge branch 'master' of BeforeProto merge
6 Years Ago
Trying out switching song to the selected stage after a couple of seconds
6 Years Ago
Added MenuStage script baking Fixed error from Song when switching between menu and game stage Tweaked how each song plays while in the main menu
6 Years Ago
WIP ECS components for tracking nearby points of interest Merge branch 'master' into objectlookup Merge branch 'master' into objectlookup Basic scoring, pipe results into target generator Run lookups in background thread Staff will now use the closest stock room when restocking a prop Boost score of satisfaction props in lookup, fix not using objects that don't support lines Enable lines for bathroom props Moved prop heat into a job system Reworked RoomAreaPassengerCountSystem to use chunk iteration Merge branch 'objectlookup' Rider update
6 Years Ago
Boost score of satisfaction props in lookup, fix not using objects that don't support lines Enable lines for bathroom props Moved prop heat into a job system Reworked RoomAreaPassengerCountSystem to use chunk iteration
6 Years Ago
Subtracted hair-morph-opts (not working properly)
6 Years Ago
Tweaked streaming settings + no discard mips Added building atlas textures to streaming pool
6 Years Ago
Added streaming controller to main camera and player_preview prefabs
6 Years Ago
Remove unused AI component
6 Years Ago
Merge the latest from Working
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from texture-streaming-2 (testing)
6 Years Ago
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6 Years Ago
Update README.md
6 Years Ago
Update README.md
6 Years Ago
frame heavy firework sfx merge mute sfx while paused Merge branch 'master' of SpaceUsurperUnity disable gameanalytics, gamestage BossFormNum whitelist, etc
6 Years Ago
Optimisation for setting preprocessed prefabs' asset bundle/labels on first import
6 Years Ago
Achievement.Name/Description Parser fixes GlobalUnlockedPercentage to GlobalUnlocked
6 Years Ago
Trace foot IK properly and calculate IK rotation
6 Years Ago
Attempt to speed up initial prefab build
6 Years Ago
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6 Years Ago
Few shader changes to get detail maps streamed properly; updated all relevant materials to match Toggled texture streaming by default in quality settings Added workaround provided by Unity to keep a fixed streaming budget Added texture.streaming boolean console var Added Texture Streaming option to graphics settings menu (experimental section); on by default
6 Years Ago
Minor fix for water reflections in edit mode
6 Years Ago
backup branch hop
6 Years Ago
Basic functionality for music playing in the main menu
6 Years Ago
[D11][Tutorial] Fix for issue #1743, repair objectives now appear after opening the door