225,033 Commits over 3,714 Days - 2.52cph!
Increased base GPV momentum to 2.
Added AI for general stockpiling of items.
Fixed CraftItemProcess Progress.
TTT: small improvement to GetWeapons-wrapper (#1374)
Fixed NRE in ItemSettingsEditor
Road grass decor aligns to normal
Fixed stars being occluded by atmosphere fog at night
Slightly darker sky at midnight
damage texture albedo, masks polish
Email redesign
Fixed event log length
Planet mouse hover takes core size into account
added SquadEditorUnit class.
Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career)
Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours
Fixed washed out sky around noon in temperate and arid biomes
Network++
Fixed hammer_update_entity crashing the game
cam.Start() will now error when given no arguments
wood/stone/metal tier atlas mask for damage + material tweaks
wip squad editor unit list refactoring so we can start to show career units
Subtracting AI behaviour
24668,
24684 (performance issues)
Fixed building ID regression on newly created buildings (changeset 24670)
Merged in from ai behaviour 3.
Some more scientist fixes.
UnitView looks for "_overlay" or "_damage" mesh instead of just damage
World stuff.
Less stamina used while running.
Rolled delete and rooms logic into new placement system
Bot damage working correctly
Back button on entity panel
Added a search field to the prop window
Refactoring prop placement to be more generic + expandable
Implemented painting module
Fixed bot player not setting ServerPosition
Moved character collider + other stuff
Cohesion to component WIP
Facepunch.Steamworks meta files
Throw exception and fail the build when skinnable item name is incorrect
Fixed small build log typo
Can now click on button prompts again
Fixed being able to click on leaderboard entries that aren't visible