225,683 Commits over 3,714 Days - 2.53cph!

6 Years Ago
hazmat suit craftable hazmat icons and art updated
6 Years Ago
Catacombs
6 Years Ago
EntityInspectionWidget no longer tries to activate detail portrait for non-human, non-player controlled units
6 Years Ago
Possessions timer
6 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
6 Years Ago
missed
6 Years Ago
gorilla wip
6 Years Ago
Catacombs
6 Years Ago
Customize names on options menu with attributes
6 Years Ago
Max candidates and max entities to filter now exposed in CandidateEntityFilter. Overriding Target Filters' default filter now works.
6 Years Ago
Prefabs, optimizations, cleanup, LODs.
6 Years Ago
Crafting goal plan description
6 Years Ago
Fixed Effect.IsValid being set true before state had been processed
6 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
6 Years Ago
Effect removal cleanup
6 Years Ago
Latest Data Latest Data
6 Years Ago
...
6 Years Ago
Banned user thanks alert
6 Years Ago
Latest Data Latest Data Latest Data
6 Years Ago
color/UI update
6 Years Ago
Moved the candidate count increment to after filtering
6 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
6 Years Ago
Cohesion event calculation improvements, should stop people asking to join when cohesion is low for extended periods of time
6 Years Ago
Gyro and Gamepad scenes
6 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
6 Years Ago
Added camera tool spawn icon Added drum set example spawn icons Hooked up critter spawn icon
6 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
6 Years Ago
more (this broke some stuff)
6 Years Ago
Catacomb & mummy stuff
6 Years Ago
Unity can't resize compressed textures, so don't try to do so
6 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
6 Years Ago
New Facepunch.ExpressionStrings build
6 Years Ago
More NPC improvements.
6 Years Ago
Targeting an older version of Newtonsoft.Json
6 Years Ago
f2 big diamond pattern f2 small wobbly tweaked nautilus pixel sfx and colors weak pixels use diamond debris some more sfx and pixel tweaks
6 Years Ago
Added failing test for operator overloads Better support for operator overloads
6 Years Ago
apparently I had some unsaved data
6 Years Ago
GoalPlan.LookAtSomething uses first candidate mode
6 Years Ago
Log warning when icon dimensions on an item are off
6 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
6 Years Ago
More keywords, various goal plan descriptions
6 Years Ago
Keywords tweaks
6 Years Ago
Use default item icon for skinned items until the skin is loaded
6 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
6 Years Ago
Update option values on menu when they're changed
6 Years Ago
Moved unit biography util to keywords, added IUnitKeyword, templates for different bio types Added some more words to unit names filter
6 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh
6 Years Ago
Feedback can upload images, files, etc.
6 Years Ago
tweaked f1 core bullets added pattern positionOffsetFunc
6 Years Ago
water_well_c scene final-ish progress