198,677 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Fixed lingering tooltips
9 Years Ago
layer set, camera rotation defaults
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build
9 Years Ago
Fixed potential NRE/crash in buffer readback
9 Years Ago
Namespaces Added ASE
9 Years Ago
Hat Fix
9 Years Ago
CorpseCreator NRE fix and more Machine persistence
9 Years Ago
Fixed billboard shadows in osx/opengl
9 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
9 Years Ago
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9 Years Ago
dank portrait cam ting
9 Years Ago
a bit more
9 Years Ago
FuelToEffect now persists properly
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
Massive stats refactor
9 Years Ago
Fixed skin being applied to weapon attachments again
9 Years Ago
Fixed NRE in UpdateInventoryFromSchema
9 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
9 Years Ago
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9 Years Ago
Increased tree entity bounds padding
9 Years Ago
Recalculated bounds on door barricades
9 Years Ago
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9 Years Ago
updated supply signal vm
9 Years Ago
Server compile fixes
9 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
9 Years Ago
Door interaction toggles renderer batching on animator game object
9 Years Ago
Working on vehicle spawns
9 Years Ago
Improved reload verification
9 Years Ago
merge into main
9 Years Ago
manifest, protocol++
9 Years Ago
merge from main
9 Years Ago
hemp must be planted half a foot apart repairing now costs components constituent parts instead of being free ( suckas ) custom smg slightly cheaper
9 Years Ago
Fixed server compilation
9 Years Ago
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9 Years Ago
Starting work on adding vehicle spawners
9 Years Ago
Disabled rust/std detail layer in materials that weren't actually using it
9 Years Ago
Added back wetness layer control to rust/std shaders; cheap/simple/straightforward controls + masking Fixed shadergui inspector script handling of detail-related keywords
9 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
9 Years Ago
Tools edit
9 Years Ago
Minor tools edit
9 Years Ago
Added a basic little editor window with some buttons
9 Years Ago
Added a little editor window with some buttons
9 Years Ago
thrown weapons stuck into other objects use throw direction as impact normal