198,753 Commits over 4,140 Days - 2.00cph!

bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Changing MTu from 1492 to 1430 (compatibility)
9 Years Ago
Fixed RakNet not loading in editor (OSX)
9 Years Ago
increased size of survey charge world model & when deployed
9 Years Ago
Forklift textures/models/LODs/Prefab Harbor_1 backup
9 Years Ago
Scene2Prefab
9 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
9 Years Ago
Merging Unity 5.5 fixes from trunk.
9 Years Ago
Added vehicle collision damage (to the vehicle)
9 Years Ago
Updated binaries and managed native interop to latest Updated scene + test
9 Years Ago
Disabled compute buffer readback test on unsupported platforms Updated native binaries with renderer dll set to full optimizations Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Enabled full optimizations on Renderer module Optimized d3d11 and glcore readback data copy
9 Years Ago
▍▇▌▉▌ ▌▊▊▄▉
9 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Updated my copy batch file
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Fixed + tested texture readback argb ordering on all platforms Cleaned up buffer readback code
9 Years Ago
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
9 Years Ago
UnitComponents now using correct ID types
9 Years Ago
Started changing from int to new ID types
9 Years Ago
Asset ids
bot
9 Years Ago
Automated Linux DS Build #501
bot
9 Years Ago
Automated Windows Build #501
9 Years Ago
▆█▊ ▉▅▄▍▋▋▊
9 Years Ago
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
9 Years Ago
More id stuff
9 Years Ago
▌▇▋▆
9 Years Ago
Dispenser persistence (untested)
9 Years Ago
Added BaseId, derived EntityId, AssetId, ParametersId, BaseIdEx for retrieval Building upgrades data schema WIP
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted building blocked volume around water treatment plant
9 Years Ago
Scene2Prefab
9 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
9 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
9 Years Ago
▊▉█▉
9 Years Ago
FOR FUCK SAKE ocean shader !A camera /shader/ script for shore attenuation mask
9 Years Ago
Added Entity.Create, called when entities are created and saved for the first time, usage example in Unit.Traits
9 Years Ago
InteractionPositionSet/Data need to inherit from DataParameters, that we get a Guid we can use to recognize the right instance when we load from persisted data.
9 Years Ago
▊▋▆ (█▆▌▍▋▍) ▇▄▅▊ ▅█▅▋▅ ▄▋▄▄█
9 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge