130,289 Commits over 4,201 Days - 1.29cph!

6 Months Ago
merge from underwater-effects
6 Months Ago
disable material/rig/animation import on new river mesh
6 Months Ago
merge from jungle_update
6 Months Ago
configurable caustics chroma separation, shader adjustments
6 Months Ago
jugnle wallpapers materials and icons
6 Months Ago
Fixing skinning for outbreak scientist
6 Months Ago
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7 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
7 Months Ago
Excluded rock and jungle rock from stand type weapon racks
7 Months Ago
Some shader tests
7 Months Ago
converted wooden buildings and dredge used in bandit town monument
7 Months Ago
converted wooden buildings used in stables and fishing village monuments
7 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
7 Months Ago
converted airfield hangars
7 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
7 Months Ago
office building and industrial buildings converted, including prefab variants
7 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
7 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
7 Months Ago
caustics modulate sun light color rather than add separately
7 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
7 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
7 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
7 Months Ago
merge from jungle_dlc
7 Months Ago
merge from jungle_dlc
7 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
7 Months Ago
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7 Months Ago
fixed leaking tarp parts on bamboo barrel texture
7 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
7 Months Ago
hooked up jungle dlc sprays
7 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
7 Months Ago
renamed half height bamboo shelves and rebuilt manifest
7 Months Ago
better naming for emojis
7 Months Ago
added updated jungle emojis
7 Months Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
7 Months Ago
set up wip jungle emojis and moved to better folder structure
7 Months Ago
prefab header and social
7 Months Ago
converted mining warehouse
7 Months Ago
converted lighthouse
7 Months Ago
changed steam# on spray skins to be in line with other items
7 Months Ago
set up floor half shelves sitem
7 Months Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
7 Months Ago
converted supermarket + some material tweaks on glass
7 Months Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
7 Months Ago
converted gas station monument
7 Months Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
7 Months Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
7 Months Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
7 Months Ago
itemname correct on wood armor gloves skin asset
7 Months Ago
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7 Months Ago
temp forcing a rename