239,287 Commits over 3,837 Days - 2.60cph!
Fixed case where the player might not have a weapon
Create PlayerBody component, move weapon to hold bone when it's set to current
Centre default window positions to the screen, or main editor window where it's present
merge from patrol_heli_floor_clip
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merge from RF_craftingcosts
Reduced no go zone size
Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
Squashed commit of initial standalone exe and wizard
Squashed commit of full exe implementation
Wizard cleanup, shares wizard code between publish/standalone
Rebase fixes
Organized some prefabs/resources
Increase RF frequency range from 4 to 6 digits
Swapped heli death detection to an overlap sphere centered on its transform
Updated RF items crafting costs:
RF Broadcaster:
Metal Fragments 100 -> 150
Tech Trash 1 -> 0
RF Receiver:
Metal Fragments 100 -> 150
Tech Trash 1 - 0
RF Transmitter:
HQM 5 → Metal Fragments 100
Tech Trash 1 → 0
RF Pager:
Metal Fragments 50 → 100
Tech Trash 1 → 0
Added console command to spawn vendor near road
Wheel colliders rotated
Collision detection moved to continuous
Fixed animator hasAmmo param not getting populated
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
Merge from gate_serialisation_fix
Stomp gates.external.high.stone and gates.external.high.wood with the versions from
96185 and manually apply the change from
96208
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player update. edited 3p ak47 anims
Forgot to remove a codelock in the fence gate prefab...
Added an exception for garage doors IO wire parenting
Code cleanup, pairing & loading fixes
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
Added PolygonModelRenderer to help test
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Can set chase ability based on weapon range.
Chase state fix for when no move point found.
Boost pad
Ignore zones that aren't checkpoints
Merge branch 'main' of sbox-unicycle-frenzy
Adding weekly skins - April 18 2024
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Cherry picking Unity.AI.Navigation 2022 changeset
Delete now un-used prefabs
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
New Crowdin translations by GitHub Action