239,287 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
5 Months Ago
Centre default window positions to the screen, or main editor window where it's present
5 Months Ago
merge from patrol_heli_floor_clip
5 Months Ago
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5 Months Ago
merge from RF_craftingcosts
5 Months Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
5 Months Ago
Squashed commit of initial standalone exe and wizard Squashed commit of full exe implementation Wizard cleanup, shares wizard code between publish/standalone Rebase fixes
5 Months Ago
Organized some prefabs/resources
5 Months Ago
Increase RF frequency range from 4 to 6 digits
5 Months Ago
Swapped heli death detection to an overlap sphere centered on its transform
5 Months Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
5 Months Ago
Speedo ui
5 Months Ago
Merge monument crash
5 Months Ago
Merge main
5 Months Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
5 Months Ago
Fixed animator hasAmmo param not getting populated
5 Months Ago
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
5 Months Ago
Merge from gate_serialisation_fix
5 Months Ago
Reset and restart keys
5 Months Ago
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
5 Months Ago
Compile fix
5 Months Ago
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5 Months Ago
player update. edited 3p ak47 anims
5 Months Ago
Forgot to remove a codelock in the fence gate prefab...
5 Months Ago
Added an exception for garage doors IO wire parenting
5 Months Ago
packages-lock merge fix
5 Months Ago
Code cleanup, pairing & loading fixes
5 Months Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
5 Months Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
5 Months Ago
Some cleanup
5 Months Ago
Example SVG
5 Months Ago
Added PolygonModelRenderer to help test
5 Months Ago
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5 Months Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
5 Months Ago
merge from 95921
5 Months Ago
Input update
5 Months Ago
merge from #95921 main
5 Months Ago
merge from branch
5 Months Ago
merge from main
5 Months Ago
Boost pad Ignore zones that aren't checkpoints Merge branch 'main' of sbox-unicycle-frenzy
5 Months Ago
Adding weekly skins - April 18 2024
5 Months Ago
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5 Months Ago
Cherry picking Unity.AI.Navigation 2022 changeset
5 Months Ago
Unity 2022 part 1
5 Months Ago
Heavy loot tweak
5 Months Ago
Delete now un-used prefabs
5 Months Ago
Move .cs files to /Code
5 Months Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
5 Months Ago
New Crowdin translations by GitHub Action