249,181 Commits over 3,959 Days - 2.62cph!

6 Months Ago
Expose BlendMode Move D_BLENDMODE to common/blendmode.hlsl - so we can pull it into other shaders easy SceneLineObject supports texture + uvs
6 Months Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
6 Months Ago
Updated office_ceiling_light_b Model and Prefab Added New Textures and Materials for office_ceiling_light_b
6 Months Ago
6 Months Ago
More hill cliff progress Made all hill cliffs 10% flatter
6 Months Ago
fixed no cliffs spawning below zero in test level
6 Months Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
6 Months Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
6 Months Ago
Update to Boomerang Textures
6 Months Ago
Update to Boomerang Material and Mesh
6 Months Ago
Disallow np2 textures, crashes the DXT compressor we use, plus disables mips etc.
6 Months Ago
CRenderDeviceBase::AsyncSetTextureData2: Fix nullptr crash with invalid rects Don't completely fail to start with an invalid controller plugged in, needs to be properly fixed in C++ though
6 Months Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
6 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
6 Months Ago
6 Months Ago
Don't set active scene on tab hover but still do gizmo hover interactions, drag drop etc. Avoid needing awkward 2nd input, Facepunch/sbox-issues#5728
6 Months Ago
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
6 Months Ago
merge from tincan_alarm
6 Months Ago
Protection values again, forgot to CTRL+S last time
6 Months Ago
Elevators can now trigger the tin can alarm, because why not
6 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
6 Months Ago
WIP AO to Lighting - DONT USE THIS YET
6 Months Ago
merge from tincan_alarm
6 Months Ago
Updated protection values
6 Months Ago
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
6 Months Ago
Cherry picked Remove topology for monuments
6 Months Ago
Cache versioned packages separately
6 Months Ago
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
6 Months Ago
Vendor Restock Changes -> Main
6 Months Ago
Upped starting stock to 20
6 Months Ago
water triggers inside canyon to remove ocean surface
6 Months Ago
Disable AssertNoGraphErrorsInScene test temporarily
6 Months Ago
unique environment test level reduced stack
6 Months Ago
autospawn folder for unique environment prefabs
6 Months Ago
unique environment - canyon_a scene setup
6 Months Ago
updated lake normal texture
6 Months Ago
Leaderboard backup, run #12727
6 Months Ago
Added OnOrg to PackageCard and PackageList. Added basic Org Page when clicking org on Main Menu. Helps users find games made by the same creator(s). https://files.facepunch.com/CarsonKompon/2024/July/26_01-31-CuddlyCaracal.mp4
6 Months Ago
Don't let them multi-click the preview unlock Fix NRE
6 Months Ago
Add Regenerate Tiles button with warning beneath explaining what it will do Only show warning when tiles already exist Display image in Preview when set/updated. Show import gizmos when in setup tab. Show WarningBox with a different message when trying to view Tiles tab with no Tiles Generate Tiles button generates tiles from shown import gizmos. Doesnt display in Tiles tab yet Start on Tiles tab if Tileset already has Tiles Onlyu display new import gizmos when no tiles exist or when hovering the Regenerate Button Added "Delete All Tiles" button when resource has tiles. When undoing/redoing an action the inspector will rebuild appropriately Added Tile Gizmos. Hovering over a Tile Gizmo will highlight it. Implemented TilesetResource.CurrentTileSize so Setup variable can affect current tiles (with optional regeneration button) https://files.facepunch.com/CarsonKompon/2024/July/26_00-18-MadeupHoneybee.mp4
6 Months Ago
card back tests
6 Months Ago
tin can alarm sounds
6 Months Ago
Cabling now works with new parenting structure
6 Months Ago
Merge from main
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
return removed shield displayName
6 Months Ago
tweak particles cell breaks break material
6 Months Ago
Merge from pickup_item_number_size
6 Months Ago
missing file save
6 Months Ago
Fixed the red item dropped messages appearing too large