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Leaderboard backup, run #
11274
Manifest file upload check should be ignoring case
Fixed misconfigured viewmodel renderers on:
Cake
Flashlight
Beancan grenade
Molotov cocktail
Water bucket
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer
Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
Fixed gmod toolgun beam not using the right viewmodel space
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from
60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
Update hard-coded string ref to the old material
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
Attack heli collider edit
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
Hide the bullet in the magazine if the player has one bullet loaded
Conversation screen styling updates
S2P bandit town, fixes missing misison marker
Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
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Refactor halfedge for safer component checking and easier access to components from handles
Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
More customise menu progress
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Merged doorcontroller_mergefix into main
Fixed NRE when clearing wire connections
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score
Updated FP.Nexus to expose refresh method
Add a public method to refresh a clan's data immediately
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remove files that should be ignored
Delete unicycle_frenzy.sln
Update .gitignore
Fixed crashes with huge font blur values
Fixed Color Modify post processing effect defaults not resetting invert
Fixed nav mesh generation generating invalid navmeshes
Fixed a self-crash with +vgui_drawtree
Fixed crashes with NPC debug features
Fixed crashes with huge font blur values
Fixed Color Modify post processing effect defaults not resetting invert
Fixed nav mesh generation generating invalid navmeshes
Fixed a self-crash with +vgui_drawtree
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4)
https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
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Allow random move point usage as fallback
Support old uncompressed tags alongside newer compressed tags
Ignore .idea and .sln
Update with working Sdf2DWorld functionality
Cleanup
Use new project structure
Use new libpolygon API
HideInEditor -> Hide
Use WIP [Unicast] RPCs
player update. exported/set up 3p hmlmg weapon anim set
Added UnicastAttribute / codegen
Warn in OnObjectMessage if ActiveScene is not set
Fixed problem with monument crashing when there are no monuments in the map
Increased danger zone size
Flee positions have set height now
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it
Fix transfer triggers near islands being able to transfer things parented to ferries
Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
Patched issue where heli could go and orbit a random zone far away for no reason
April 18th - Skins and scene changes
Tesla Coils and Igniters no longer take damage when picked up