239,297 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Leaderboard backup, run #11274
5 Months Ago
Manifest file upload check should be ignoring case
5 Months Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
5 Months Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
5 Months Ago
Fixed gmod toolgun beam not using the right viewmodel space
5 Months Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
5 Months Ago
Update hard-coded string ref to the old material
5 Months Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
5 Months Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
5 Months Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
5 Months Ago
Attack heli collider edit
5 Months Ago
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
5 Months Ago
Impact cleanup
5 Months Ago
Layout fixes
5 Months Ago
Hide the bullet in the magazine if the player has one bullet loaded
5 Months Ago
Final tweaks
5 Months Ago
Conversation screen styling updates
5 Months Ago
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
5 Months Ago
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
5 Months Ago
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5 Months Ago
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
5 Months Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
5 Months Ago
More customise menu progress
5 Months Ago
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5 Months Ago
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5 Months Ago
Merged doorcontroller_mergefix into main
5 Months Ago
Fixed NRE when clearing wire connections
5 Months Ago
more scaffolding
5 Months Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
5 Months Ago
Add a public method to refresh a clan's data immediately
5 Months Ago
customise menu progress
5 Months Ago
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5 Months Ago
remove files that should be ignored Delete unicycle_frenzy.sln Update .gitignore
5 Months Ago
Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
5 Months Ago
Fixed crashes with NPC debug features Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
5 Months Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
5 Months Ago
more scaffolding pieces
5 Months Ago
Allow random move point usage as fallback
5 Months Ago
Support old uncompressed tags alongside newer compressed tags
5 Months Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
5 Months Ago
player update. exported/set up 3p hmlmg weapon anim set
5 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
5 Months Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
5 Months Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
5 Months Ago
Patched issue where heli could go and orbit a random zone far away for no reason
5 Months Ago
April 18th - Skins and scene changes
5 Months Ago
Pooling
5 Months Ago
Tesla Coils and Igniters no longer take damage when picked up
5 Months Ago
Customise menu progress