223,773 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Added "Not In Combat" Effect
7 Years Ago
Enable/Disable Features Page view experiments
7 Years Ago
Removed old unused method in Combat+Targeting
7 Years Ago
Cherry pick 11177, 11180
7 Years Ago
Merge the concept of Player Command and Player Instigated in GPV/Behaviour
7 Years Ago
Threat conditions on various modules (idle, sleep)
7 Years Ago
Added InCombat Effect, which increases Rage over time
7 Years Ago
Fixed missing StatManipulatorParametersDrawer calculation string
7 Years Ago
Added Rage stat
7 Years Ago
wip CmdSetTag and testing
7 Years Ago
Cherry pick 11174
7 Years Ago
Misc QuadTree cleanup
7 Years Ago
Cherry pick 11172
7 Years Ago
Fixed NRE in ScreenShake Fixed bad EndSample in QuadTree[] Unit/TribeSpawner terrority influence is optional
7 Years Ago
Added a more descriptive error when attempting to acces an unloaded resource Now catching exceptions thrown by a ChunkGenerator to fix a possible hang Merge remote-tracking branch 'refs/remotes/origin/master' into unity2017
7 Years Ago
Started porting to Unity 2017
7 Years Ago
Style batch Javascript bundled
7 Years Ago
Observation goal gated by threatened condition
7 Years Ago
Cherry picking 11166,11168 from main
7 Years Ago
Fixed a couple of bad Activity creation calls in Tribe
7 Years Ago
ActivityManager.Add robustness
7 Years Ago
GUI tweaks
7 Years Ago
more
7 Years Ago
EntityActivity.InvokeEvents robustness
7 Years Ago
Referer fix
7 Years Ago
more
7 Years Ago
Scene2Prefab caves
7 Years Ago
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
7 Years Ago
Cherry picking 11163,11164
7 Years Ago
More
7 Years Ago
new match actions: MACapture, MASetGameTag, MASetTeamTag new victory condition: VCControl
7 Years Ago
Changed save file extension to .sav instead of .map.sav
7 Years Ago
analytics
7 Years Ago
Enabled item condition on sleeping bags and ladders
7 Years Ago
More project setup
7 Years Ago
hand bone position change
7 Years Ago
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7 Years Ago
Cherry picking 11160 from base_project
7 Years Ago
Basic project validation window + asset processer hook
7 Years Ago
Fix for glossiness slider in workshop not working on roadsign armour
7 Years Ago
Fixed EnemyOverlayWidget not freeing up icons used by dead targets
7 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
7 Years Ago
wip: match definition game tags victory conditions match actions
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Merging glow effect back into the mission branch.
7 Years Ago
Caching outline effect reference in MissionManager
7 Years Ago
Payphone glow handling the fact that payphones spawn in and out on the Client.
7 Years Ago
more victory conditions wip