224,802 Commits over 3,714 Days - 2.52cph!
undeleted shooter projectile effect prefab
reworked turn processing into seperate start/end turn functions.
StartOfTurn match actions now get triggered.
Removed tile fall from control game definition.
Unity2017 - door playables not working.
Small tweaks to the small clutter rock scales
fixes for tilefall / cmdkillunit
Disabling all outline glow FX until the Unity bug is fixed
Fixed mouse in payphone UI.
Payphones have a collider + enter the prop KD tree correctly
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
Turrets spawn infront of player now :)
more AI stuff, branches back in, armor more available, ghost floors
Working on mission info HUD thing
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Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
removed unused .fbx files
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
Initial commit
Baseline
Publishing
Webjob basics
Apparently working okay
Stripped unnecessary features from decals to reduce max sampler count
Job length
Run webjobs from webjob, not cron
Added internal/replacement decal shaders to always included list
Tool to find and list any multiple references to audio clips
Forgot to save after adding a comment
Rocket scaffolding scene update
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Rocket scaffolding progress
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Session update partition key
Rocket factory rail tracks
Merge remote-tracking branch 'refs/remotes/origin/replays'
Working on a comment input UI
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Fixed fucked up viewmodel flickering when spamming RMB
Touched decal shaders after workaround subtraction