223,790 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Fixed water lighting to match new brdf Fixed postprocess subsurface errors on non-core brdf surfaces Deprecated legacy preintegrated skin shader and lighting path
7 Years Ago
merge from main
7 Years Ago
shotgun trap implementation protocol++ phrases manifest
7 Years Ago
Removed seconds from TOD display
7 Years Ago
more CombatTracker wip
7 Years Ago
Made welfare pay once a day using the TOD system
7 Years Ago
Music editor UX tweaks Better waveform texture caching Song tweaks Initial implementation of classic theme
7 Years Ago
mid river area
7 Years Ago
GameInstance now has a CombatTracker. GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
7 Years Ago
AP data
7 Years Ago
Exposed player controlled toggle in DebugTools spawning tab
7 Years Ago
Compile fix
7 Years Ago
Renamed some stamina related effects Fixed DataAsset caching display names badly
7 Years Ago
Data save
7 Years Ago
Fixed Conversations.GetTopics not clearing buffer
7 Years Ago
Fixed interaction max subscriptions always being 1
7 Years Ago
Stopped welfare payments to players that are disconnected
7 Years Ago
office interior backup
7 Years Ago
Another tweak
7 Years Ago
Furnace deploy volume tweak
7 Years Ago
Floor spikes block foundation placement
7 Years Ago
Refactored some stuff to new HealthChangeData. DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------) Started wip CombatTracker basics.
7 Years Ago
Can place floor grills above large furnace Network++
7 Years Ago
Save
7 Years Ago
Added default skin ssp to player ragdoll
7 Years Ago
Fixed weird TMP error caused by the ° character
7 Years Ago
Debug spawning can specify whether the entity should be player controlled Revamped selected unit info, effects & vitals display
7 Years Ago
office_vents texture sets + mats
7 Years Ago
Info text truncate
7 Years Ago
Rocket factory progress
7 Years Ago
Replaced html crosshair with Draw2D crosshair
7 Years Ago
Fixed NRE when applying workshop skins with nosteam
7 Years Ago
Desire creation in AttachToItem CanAttachToItem doesn't actually attach the item (goty)
7 Years Ago
single shot trap with all the trappings...
7 Years Ago
Materials can be loaded from file using the path in material constructor or uses the base material if it's not a file path. Added Draw2D.DrawTexturedRect.
7 Years Ago
Fix for small offset calculation error
7 Years Ago
Fixed desires debug display Various AI tweaks
7 Years Ago
Board / BoardView tidy
7 Years Ago
Fixed div by zero in SSS specular reconstruction
7 Years Ago
Fixed some road geometry errors.
7 Years Ago
Basic flag mission logic
7 Years Ago
Fixed constant dropping of picked up items
7 Years Ago
Cam test branch
7 Years Ago
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7 Years Ago
Added subsurface quality control; set medium as default Added subsurface depth scale control Tweaked spec textures and materials a bit more Added detail amount by roughness masking (e.g. nails) Reduced default ssp scatter radius to 2
7 Years Ago
GitSync - Fixed Drive system inheritance, Fixed table.IsSequential being table.IsNumericKeys, Removed unused variables from the Stack class, removed CAP_INNATE_RANGE_ATTACK1 from weapon_base, Removed RENDER_GROUP_OPAQUE_ENTITY from code as it doesnt exist
7 Years Ago
Rocket factory progress
7 Years Ago
Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
7 Years Ago
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7 Years Ago
Decay initialization fix