248,644 Commits over 3,928 Days - 2.64cph!

6 Months Ago
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6 Months Ago
fade in, fix status icon hover enemy size variance more menu scene
6 Months Ago
Merge from parent
6 Months Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
6 Months Ago
Merge BikeFastTurns -> main
6 Months Ago
Fast steering work
6 Months Ago
Changed how fast steering applies
6 Months Ago
Use DriveWheelVelocity to show spin FX visually
6 Months Ago
Compile fix
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from midi_unsubscribe
6 Months Ago
Control feeling reasonably good
6 Months Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
6 Months Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
6 Months Ago
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6 Months Ago
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6 Months Ago
6 Months Ago
Basic 2d player movement for example scene https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4
6 Months Ago
Merge from io_flooding_fix
6 Months Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
6 Months Ago
Removed unused test scenes/assets
6 Months Ago
Merge from main
6 Months Ago
Merge from car_door_destroy_fixes
6 Months Ago
Working on the feel of burnout mode
6 Months Ago
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6 Months Ago
Poster scene backup - seismic sensor
6 Months Ago
Merge from kitchen_collider_fixes
6 Months Ago
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
6 Months Ago
Parent merge
6 Months Ago
Merge from main
6 Months Ago
Another small fix
6 Months Ago
bleh
6 Months Ago
Fix doubled-up GetModifiedDrag from merge
6 Months Ago
Merge main -> BikeBurnouts
6 Months Ago
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
6 Months Ago
main menu/pause wip
6 Months Ago
SpriteDropObject now respects camera rotation Remove shit we don't need in the example project anymore Right Click -> Delete in the Sprite Editor Timeline will delete all selected frames if multiple are selected Update Ninja Frog sprite to include all necessary animations Add `HasBroadcastEvents` to SpriteComponent. Hide Broadcast Events in Inspector if `!HasBroadcastEvents`. Add `Bounds` to SpriteComponent Add "footstep" events to Ninja Frog sprite Remove all the old code files from the example project Update the example scene
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Cache SteamRichPresenceSystem values, avoid 1ms spike every 5 seconds
6 Months Ago
Introduce ContextLocal<T> MenuDll has its own Json options
6 Months Ago
Third attempt to fix video audio
6 Months Ago
This isn't ever used This isn't ever used Never used Never used Never used Remove unused This really does not need to be routed via an interface Not used
6 Months Ago
Allow contacts to activate for kinematic vs sensor
6 Months Ago
Fix video audio
6 Months Ago
Leaderboard backup, run #12439