243,208 Commits over 3,898 Days - 2.60cph!
BombDefusalScenario, round end conditions
Drop current in slot when acquiring new weapon
Resume / take control over game loop when we become the host.
Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
Fixed collider size on dropped weapons
Add IUse, can pick up weapons off the ground
Bomb listener interfaces, explosion does damage
Apply force where the player's aiming when dropping
Can drop weapons (not melee), can't pick up yet
crate_dev mesh setup check-in
update asset_zoo with dev models
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Can right mouse to knife as well
A little safety for calling ResumeGame() mutliple times
Upped the hearing range for the c4 beeps
Make game loop into a resumable state machine
make knife/c4 unpurchaseable
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
merge from qol_building_blocked_visual
Team obscured outline effect
merge from fix_planner_reset_construction
merge from fishing_changes_june_24
merge from HeliDrivingImprovements
merge from techtree_workbench_multi_access
merge from RepairBenchSkinName
merge from io_seismic_sensor
ResourcesPage path widget directory is relative to the Assets directory
merge from small_oilrig_vent_fix
reapplying
98066 hackweek_renderlod_collapse
Pause Game Start dev command
Expose Terrain size properties to settings sheet
PlayerInventory.CanTakeWeapon(WeaponData)
Limit to one per slot (except grenades)
SpecialWeaponAllocator, use to give bomb to one player on T side
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
Slot property in WeaponData
Fix weapon references in bomb_defusal game mode
Bomb sites specify explosion damage range
So it can be tuned per map
Use bomb defuse gamemode in de_garry
Zone component, used by bombsite
Let's see if this works, probably not..
small rig vent prefab was missing environment volumes
Re-exporting large oilrig vent mesh with correct normals
Redid the small rig vent collider to be like the large one since the large one does work