248,649 Commits over 3,928 Days - 2.64cph!
Fix casting heightfield not working.. wrong winding
-disablehttp also blocks Panel:OpenURL and sound.PlayURL
http.Fetch/Post calls onFailure callback if HTTP() returns false
Fix RichText InsertColorChange to black not working when its the first color change
RichText uses localized string for Copy conext menu option
Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be
S2P compound & oil rig as they had the BBQ prefabs
Merge from main -> monument_scenes
merge from fix_static_bbq_missing_prefab -> main
Offset terrain collider because internally it's Y up
Fix debug draw crashing
Fix unable to delete twitch headset
Fix possible NRE when deleting twitch drops items from your inventory
Fix twitch drops somtimes still showing in your inventory right after deleting them
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
More coastal cliff erosion
Make sure light cookie is resident and valid if we're getting it's index for lightbinner
Fix Frame -> Duplicate creating a duplicate reference of the current frame instead of a duplicate copy
Skinnable setup
Phrases rebuild
Export option in Project menu
Icon generation for Frontier Hazmat
Description changes
Phrases rebuild
Skinlist rebuild
Pack setup
Exit whole app in standalone mode
Fixed PartyPodium being missing
Allow dragging component properties from the inspector again
CT_player textures update WIP
Debug meshes
Debug capsules
Debug hulls
Fix ShortcutOverrides not loading properly
Use CodeToString(ButtonCode) instead of the weird enum parsing I was doing.
Can't try to bone merge yourself
Make debug draw turn on and off
placement_check_before_notify -> Main
Do shelter and bag limit toast notifications after placement checks rather than before.
Toast should only show up if it passes placement checks
Squash game-exporting branch
Bring everything up to date
Hook up idle animator to main menu podium players
Reset skin colour gradient on all skin sets (for now)
Add support for copying/moving components by drag/dropping from inspector to heirarchy
work in progress road/rail rejection for coastal cliffs
junkpile_flyhack_fix -> Main
Subtract
95623 cargo_junkpile_fix (take 2)
Subtract
95623 cargo_junkpile_fix
Fix tools_wireframe for reverse z
Start on debug drawing, starting with sphere shapes
Ensured flag doesn't interfere with saddles
Nixed some light fixtures from scene.
wallLight cold material uses emission fresnel.
Lighting prefab backup.
Added -disablehttp command line parameter
Disables HTTP global function (http.Fetch/Post use that)
Fixed GMod now removing English US keyboard layout
Use Windows API to get keyboard layout names when not in our list
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f
Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
Make Mouse.OverridingVisibility internal