243,209 Commits over 3,898 Days - 2.60cph!

5 Months Ago
More investigation
5 Months Ago
Switching Refactor
5 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
5 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
5 Months Ago
Restore weapon icons to buy menu
5 Months Ago
Merge from main
5 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
5 Months Ago
Add inflictor to damage events, pass through to kill feed
5 Months Ago
Fixed my suspend switching change happening on non-local clients
5 Months Ago
Can only die once, stops kill feed spam
5 Months Ago
Add KillFeed
5 Months Ago
Add IKillListener (prep for kill feed)
5 Months Ago
Leaderboard backup, run #12114
5 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
5 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
5 Months Ago
Use BulletSpread instead of hardcoded value
5 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
5 Months Ago
Subtract 98066 (trying to fix broken build)
5 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
5 Months Ago
More fish bait value adjustments: Anchovy, herring and sardine bait value is now 2 and can be used in stacks of 2 (use 2x to reach 4 bait value) Small Trout, Yellow Perch bait value is now 5 and can be used in stacks of 2 (use 2x to reach 10 bait value) Catfish, Small shark, Salmon, Orange Roughy are now 10 bait value and limited to 1 stack Raw fish meat is still 0 bait value Rationale: Use smaller fish as bait to catch bigger fish, with the risk of losing your bait and having to start from the small fish again. No longer allow raw fish meat to be used as bait so a large fish can't be gutted to restart the cycle The goal is to introduce a risk element - do you cash out with your medium fish or use it as bait to try and get a bigger/better fish
5 Months Ago
Fix trigger_wildlife_trap somtiems not working in the editor Fish trap now has a 50% chance of failing, bait is still consumed but trap will remain active
5 Months Ago
Placeholder UI
5 Months Ago
v_spaghellim4: updated idle pose (again)
5 Months Ago
First person arms: various updates to prefabs + new non-weapon_root-centric shared animations (for grenades)
5 Months Ago
Merge from sprint_seed_fill
5 Months Ago
merge from main -> allow_barricades_monuments
5 Months Ago
Fix compile errors
5 Months Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
5 Months Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)
5 Months Ago
Added planner.floodFillDebug convar to debug rare situation where flood fill isn't working
5 Months Ago
Fixed debug log when flood filling seeds
5 Months Ago
Old helicopter collision behaviour: - 0 - 18km/h, no damage - 18+km/h, take away a minimum of 15% health, increasing with speed That wasn't working well for ground driving, where hitting obstacles would quickly deplete health. New rules: - 0 - 25km/h, no damage - 25+km/h, take away a minimum of 5% health, increasing with speed Damage from high-speed crashes remains the same.
5 Months Ago
Merge from hackweek_renderlod_collapse
5 Months Ago
Changed helicopter grounded calculation to be more lenient in general
5 Months Ago
Clean up and standardise PlayerHelicopter file formatting
5 Months Ago
Exempt most of the renderer manipulating components from being collapsed (VehicleLights, StatusLightRenderer, DamageRenderer, etc) Fixes train tunnel signal lights always showing all colours lit up
5 Months Ago
Only show building blocked to 100m from outside of border and 15m inside of border of building blocked - convar to modify distance `building_blocked_preview_distance`
5 Months Ago
Merge from main
5 Months Ago
Fix item URLs no longer working if they're listed in a Cannot Buy category in as a Steam item, but are secretly still available to buy on Steam via some other purchase method, e.g. Ice AK. 😩
5 Months Ago
Fixed the tax rate of the tech tree being decided by the workbench level and not the tech tree level, fixes incorrect tax rates being applied when opening up lower tier tech trees from a T2/T3
5 Months Ago
Don't create a URL for Steam items where the price is "Cannot Buy", e.g. Boomer fireworks (apart from Pattern Boomer, which is on the perm store).
5 Months Ago
Added working URL for permanent store items that aren't UnlockedViaSteamItem or a DlcItem, but still have their own store page (e.g. Industrial lights). Fixed the order we look at things to get AK variants working again while keeping hazmat variants working.
5 Months Ago
Edge merge now supports 2 open edges from different meshes, meshes will be merged into one https://files.facepunch.com/layla/1b2811b1/sbox-dev_4CCaZjcxH9.mp4
5 Months Ago
Mark `show_building_blocked` as a saved convar Expose `Show Building Blocked` in the options menu
5 Months Ago
Add `show_building_blocked` convar to disable the building preview on client Add `show_building_blocked_server` replicated convar so servers can turn off the feature (if needed for modding) Codegen
5 Months Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
5 Months Ago
WIP fix for low opacity not actually being low when spacing is very low
5 Months Ago
Broadcast DryShootEffects
5 Months Ago
Restore resources
5 Months Ago
Fix NRE when local player is null in Crosshair