139,173 Commits over 4,352 Days - 1.33cph!

7 Months Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
7 Months Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
7 Months Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
7 Months Ago
Build Error Fixes
7 Months Ago
Internal improvements Fixed handle leak for gmod.exe (x86-64 exclusive .exe, that selects 64bit or 32bit appropriately) Added version info to gmod.exe (the launcher thing) Added version info to DLLs Do not use `_xp` build tools at all Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs Dynamically calculate max autocomplete items based on available space Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this. Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats...
7 Months Ago
Also sign main launcher exe Update version.rc to fill more standard meta data Delete unused DLL files DataModel.dll, DMSerializers.DLL, VTex.DLL Temporary changes to sv_ents_write.cpp Map compiler meta data Make prop water level changes actually work, and apply on clientside too
7 Months Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
7 Months Ago
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7 Months Ago
Ghost ship crane
7 Months Ago
Added xsens avatar and presets
7 Months Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
7 Months Ago
Merge: from main Tests: none
7 Months Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
7 Months Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
7 Months Ago
update DLC skin names to store names, conflicting with store
7 Months Ago
Initial clientside boring stuff
7 Months Ago
pilot pack steam icon
7 Months Ago
merge from main
7 Months Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
7 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
7 Months Ago
merge back domain reload exception fix.
7 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
7 Months Ago
Fix domain reload exception while a debugger is attached.
7 Months Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
7 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
7 Months Ago
Maybe fixed the build errors Update version.rc as well I forgot to press CTRL+S
7 Months Ago
scene2prefab millitary_tunnel_1
7 Months Ago
adjusted volumes near chimney entrance
7 Months Ago
Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats... Try to digitally sign EXE files as well
7 Months Ago
fix invisible 2D cloud layer
7 Months Ago
R/W for 2 more obscure meshes
7 Months Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
7 Months Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
7 Months Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
7 Months Ago
media_capture_backgroundvideo -> main
7 Months Ago
Convar to skip the current menu background video
7 Months Ago
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7 Months Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
7 Months Ago
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7 Months Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
7 Months Ago
Ensure streamer mode works for server titles in play
7 Months Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
7 Months Ago
Enable helmet variation randomisation
7 Months Ago
Make header box less transparent
7 Months Ago
Disable the 'background' on the session modal connection window
7 Months Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
7 Months Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
7 Months Ago
M15 Pistol - Added emissive to world model (now in the right branch)
7 Months Ago
Prefabbed up farm barge area of level
7 Months Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor