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Automated Linux Build #646
Automated Linux DS Build #646
Random animation triggers improvements
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
Goal plan priority fuckeries
bunch of time wasting garbage
Merged in latest code from Bill
furnaces and campfires turn off if they overflow once (server perf)
Added some priorities to the non player commanded building Goal.
Priorities array is now actually sorted.
FOR FUCK SAKE temple tile textures
killfeed entries stay visible for 5 seconds longer (20)
Goal plan priority on a scale of 0-20, inverted sorting in Goal
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
Shrinked sleeper occludee spheres
Fixed player occludee centers
adjusted the binocular world model position so it sits better in the player's hand
fixed deploy animation
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fixed some clipping of the fingers on the binoc viewmodel
Working on moving some inputs server-side. Not all implemented yet.
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
fixed binocular craft time
item approval
item icons
progress backup / new road segments prefabs
Added tooltip to PRIORITY label for Game Plan in AI Designer, just to be explicit about the fact that higher priority is better.
Moved rocket factory area to another scene file
created new slope 31 and added to unity prefab
Rocket factory site backup
FOR FUCK SAKE UI tweak, putting back UI camera
!A sharper foont for small text
Fixed interaction fuckups
Rocket factory site pipe network and cover
Skins are no longer marketable while they're in the item store
Moved formation load/save to the formation database