199,464 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Use GameObjectRef for nested navmesh for monuments.
8 Years Ago
Added workshop truck prefab
8 Years Ago
Typewriter
8 Years Ago
Refactored some Command shit to be a bit simpler and reduce amount of code in PlayerController Added UnitIsSelected condition, added to idle module PlayerController command cooldown system WIP
8 Years Ago
Player controller command cooldown ends early if unit gets attack
8 Years Ago
Removed IsSelected condition from idle module
8 Years Ago
Player controller command cooldown only on movement commands
8 Years Ago
Various
8 Years Ago
Code generator now produces almost all the output needed.
8 Years Ago
More item description fixes and updates
8 Years Ago
snow rock materials were missing specmap following changes to terrain splats
8 Years Ago
fixing the sewers terrain trigger issue
8 Years Ago
Cleaning up output errors
8 Years Ago
resource deposit work
8 Years Ago
Can Hold Item now checks blocked attachment points
8 Years Ago
Behaviours can optionally define whether or not they trigger an AI cooldown after being used as a player command, applied to a bunch of stuff
8 Years Ago
scene2prefab monuments
8 Years Ago
fixing a terrain blend material
8 Years Ago
creating railways stairs and building collision
8 Years Ago
Added camp POI Added support POI icon color from entity/group hostility Refactored some UI colors stuff
8 Years Ago
More POI support (optionally use entity name as label)
8 Years Ago
Desk, computer cabinet, desk texture tweaks
8 Years Ago
More post-dx9 occlusion culling changes and cleanup
8 Years Ago
Tweaked fake reflection shadowing
8 Years Ago
Temporary fix survey charge server compile error
8 Years Ago
compile fix
8 Years Ago
Some camera cleanup, direct unit movement control disabled in certain modes
8 Years Ago
Camera bits
8 Years Ago
More camera
8 Years Ago
Prefab save
8 Years Ago
Scene
8 Years Ago
UnitAttachments refactor (doesn't compile yet)
8 Years Ago
Fixed modal window toggle inputs working when the console is open
8 Years Ago
Updated SimpleConsole
8 Years Ago
more WIP squad editor UI stuff
8 Years Ago
Fixed Containers on Wearables not parenting objects to their respective wearable object Added ItemSizes enum for categorization and ItemContainer restrictions Updated all items
8 Years Ago
Editor update
8 Years Ago
Save
8 Years Ago
Remove bakes.
8 Years Ago
Merged from main
8 Years Ago
actually compiles now
8 Years Ago
data all the things
8 Years Ago
Fixed a couple of checks that weren't working correctly
8 Years Ago
merge from UnitAttachments refactor to main
8 Years Ago
Tidy up of fields from old system of attachments
8 Years Ago
Misc
8 Years Ago
Tracked down why server/client states didn't get back in sync properly anymore. One line fix as always...
8 Years Ago
Minor edit, save latest motor state after AdjustPresentState
8 Years Ago
Updates.
8 Years Ago
Activities now have a slot for a DiplomaticEvent to trigger, they require Target to be set in the ActivityData to determine the group to assign to Moved the Attack diplomatic event from the Combat component onto the StartCombat Activity