199,259 Commits over 4,140 Days - 2.01cph!
DataAsset OnValidate cleanup that I've been meaning to do for ages
Phone, probably broke but need build to test it.
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Objectives console commands
SimpleConsole warns you when a method with the ConComd attribute is not valid
Objectives console commands fixes
UI Scaling fixes for clarity.
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transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Disabled map camera transitions pending refactor
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lighting added to dark male textures
eye's made glossier, but less spec
new oak tree model
new fern
upgrading foliage,bush/grass/ferns to work with foliage shader
Build fix
Objectives UI can be collapsed
Spawn populations editor fix
SMAA fixes.
Player renderer fix.
Various other things.
WIP arena setup and placeholdermesh/mat etc
(warning merge from hell)
oak tree has no shadows on leaves
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EAC SDK update (outdated Linux 64bit)
Female light texture updates
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials