199,258 Commits over 4,140 Days - 2.01cph!

8 Years Ago
gangster models / prefabs
8 Years Ago
manifest
8 Years Ago
fixed missing eyes on playermodel
8 Years Ago
NRE fix
8 Years Ago
Collider_legs correct name
8 Years Ago
python tier 2 wb ladder hatch tier 2 wb/loot
8 Years Ago
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8 Years Ago
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8 Years Ago
Hud files
8 Years Ago
Metas
8 Years Ago
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8 Years Ago
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8 Years Ago
File sorting
8 Years Ago
These too
8 Years Ago
NPCs will now perform more expensive position sampling when they consider themselves stuck.
8 Years Ago
Merge from main
8 Years Ago
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8 Years Ago
Gang mission work
8 Years Ago
Fixed network read stream returning incorrect values for the custom position / unread properties
8 Years Ago
Fixed soundscapes on custom maps not working in multiplayer
8 Years Ago
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8 Years Ago
removed eyelashes from male faces
8 Years Ago
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8 Years Ago
Phone almost ready to use voice.
8 Years Ago
UI WIP
8 Years Ago
Added persisted data for consumable (cooked amount/states) Collated command for cooking items on fire Can now set the cooked state of an item via the debug tools
8 Years Ago
Fixes, UI, etc for missions
8 Years Ago
Select mission gangs randomly again
8 Years Ago
Gang mission data gets copied to client in combined C+S mode
8 Years Ago
UI wip Font cleanup
8 Years Ago
Wording improvement
8 Years Ago
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
8 Years Ago
Some more tutorial screen info/images
8 Years Ago
Nav arrow for gang missions
8 Years Ago
Removed some time delays when cooking with a stick Hopefully fixed an issue where FaceTarget would sometimes not fully rotate to the target rotation and would never end
8 Years Ago
Mission task work
8 Years Ago
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
8 Years Ago
Minor rename
8 Years Ago
Fixed mission payout info bug
8 Years Ago
Merged from main
8 Years Ago
Item description updates and fixes Phrases
8 Years Ago
More on preventing NPCs from getting stuck.
8 Years Ago
Iceberg texture and UV progress
8 Years Ago
mapwork
8 Years Ago
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
8 Years Ago
base customisation button prefab
8 Years Ago
Catch persistence / lifestory deserialization errors + log path to file
8 Years Ago
hatchet vm update
8 Years Ago
oak tree before merging (and others)
8 Years Ago
DataAsset OnValidate cleanup that I've been meaning to do for ages