199,258 Commits over 4,140 Days - 2.01cph!
gangster models / prefabs
fixed missing eyes on playermodel
Collider_legs correct name
python tier 2 wb
ladder hatch tier 2 wb/loot
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NPCs will now perform more expensive position sampling when they consider themselves stuck.
Fixed network read stream returning incorrect values for the custom position / unread properties
Fixed soundscapes on custom maps not working in multiplayer
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removed eyelashes from male faces
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Phone almost ready to use voice.
Added persisted data for consumable (cooked amount/states)
Collated command for cooking items on fire
Can now set the cooked state of an item via the debug tools
Fixes, UI, etc for missions
Select mission gangs randomly again
Gang mission data gets copied to client in combined C+S mode
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
Some more tutorial screen info/images
Nav arrow for gang missions
Removed some time delays when cooking with a stick
Hopefully fixed an issue where FaceTarget would sometimes not fully rotate to the target rotation and would never end
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
Fixed mission payout info bug
Item description updates and fixes
Phrases
More on preventing NPCs from getting stuck.
Iceberg texture and UV progress
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
base customisation button prefab
Catch persistence / lifestory deserialization errors + log path to file
oak tree before merging (and others)
DataAsset OnValidate cleanup that I've been meaning to do for ages