255,943 Commits over 3,990 Days - 2.67cph!
Fixed https://sentry.io/share/issue/35313038302e313431383237383831/
Fixed https://sentry.io/share/issue/35313037392e313736383739373039/
Fixed https://sentry.io/share/issue/35313037392e313533323835373531/
Fixed https://sentry.io/share/issue/35313037392e313736393034383230/
Potential fix for https://sentry.io/share/issue/35313037392e313231363734363739/
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
Potential fix for https://sentry.io/share/issue/35313037392e313639353530343135/
Don't report errors from modded servers
Fixed https://sentry.io/share/issue/35313037392e3835353838373437/
Disabled occlusion culling by default + added "culling.enabled" for toggling
Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
Latest changes; higher portability
Ricochet LOS fix on weapons with huge projectile thickness
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
Beginning the setup of an AI "brain" that controls non-player character movement and actions
Got AI spawning in scene, but they don't have a "brain" yet
Continuing AI work + refactoring. Updated NonPlayerCharacter prefab
Fixed occ cull debug shader error
Added dynamic occlusion culling to camera
Registering PlaceDecor spawns for culling
Fixed static occludees being zeroed on occ sys re-enable
Added occludee meshLOD handling
added entitytype socket mod
hemp plant sizes are smaller
large planter has hint sockets
hemp is destroyed when the planter it is placed in is destroyed
Free infinite ammo for non-playable characters
Mainly modifying ProtoBuffers to allow for future passing of AI player data.
Fix for water occasionally not visible when exiting caves (RUST-1476)
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Fixed projectile ricochet verification issues
Network++
Made skin icon loading a bit more elegant
Don't show skins you don't own in skin options
Population is null bullshit is a warning
Merged editor QOL from
17874
reversed bandage entity changes
fixed endless bandage bug
GameSetup LoadMenu - skip loading menu screen (but load other needed UI)
Skip steam auth in editor
Don't show previous life/respawn screen on first spawn in editor
Added ServerPosition, ClientPosition properties (access transform.localPosition instead of transform.position)
EntityTransformNetworking is obsolete
Added Facepunch.Tick boilerplate
Entity type headers in inspector
PrefabId shown in inspector
PrefabId set in OnValidate - so it can never be unset
Run Preprocess on map entities (editor)
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
Disabling occlusion culling on non-d3d11 platforms
Added dynamic occlusion culling system to third party
Updated renderer native plugin to latest
Removed aspect property
Updated metas to match rust project