255,704 Commits over 3,990 Days - 2.67cph!
Automated Windows Build #488
SaveLoad GetSaves missing directory create
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
* Updated localization files
! Added stuff for overrides/, moved HL2 chopper bomb content to overrides/
Patched hair, skin and clothing shaders
Updating the inventroy screen.
campfire and large building updated for new building sytem
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
Reproduction persistence (untested)
FOR FUCK SAKE shader/scene
Portacabin progress. Added wooden variants
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backup harbor_1
concrete kerb trims and prefabs for grounds
Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
Enabled caves
Tweaked coastline
Changed default world size to 3500
Adjusted heightmap resolution for faster loading times on bigger maps
temped in prefabs for cooking
Relationships clean up and persistence
Initial health/damage work on vehicles.
Automated Linux DS Build #487
Automated Windows Build #487
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Relationships persistence WIP
Automated Linux Build #487
serverlist.Query uses a secondary query to find at least 5k full servers (if they're out there) because 60% are just empty
Serverlist ranking increases a little for player counts to avoid hundreds of 7ms latency, 1 player servers popping up
Ingame load sorta working, few bugs left
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Overhauled exiting vehicle seats
Changed std/blend-layer mask mixing to multiply-add
Player/PlayerComponent persistence pass