240,585 Commits over 3,867 Days - 2.59cph!

bot
9 Years Ago
Automated OSX Build #144
bot
9 Years Ago
Automated Linux Build #144
9 Years Ago
Fix leaked thread in main-menu GMA downloader Tweaks to server-content workshop downloading
9 Years Ago
Snagging Diogo's AO.
9 Years Ago
Moved shaders to Content/Shaders and replaced paths in shaders that used it BehaviourChainData property mapping exposed to data There may be bugs
9 Years Ago
Berries to food.max
9 Years Ago
Missing files.
9 Years Ago
Fixed missing edibles and renamed some things.
9 Years Ago
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9 Years Ago
/meshes/edibles
9 Years Ago
Consolidated foodstuffs.
9 Years Ago
FOR FUCK SAKE rebuild tileset !A cave start tile !A test cave flow/archetype
9 Years Ago
FOR FUCK SAKE rebuild tileset (fixing mesh intersection)
9 Years Ago
- Reduced damage of Screw You
9 Years Ago
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9 Years Ago
- Crappy placeholder sound effect for bolt
9 Years Ago
- Weapon definitions now specify the camera shake settings - Increased camera shake for Screw You
9 Years Ago
- New weapon: Screw You
9 Years Ago
- Added gamepad navigation for reward screen
9 Years Ago
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9 Years Ago
Fixed missing official servers
9 Years Ago
Fixed missing official servers
9 Years Ago
Amplify Occlusion added to player camera but disabled because errors Ocean tweaks, foam textures
9 Years Ago
Owl - backhand stand source update
9 Years Ago
lookat uses spherecast instead of ray
9 Years Ago
BCD properties, StoreTarget mapping via enum
9 Years Ago
Ported over new SSAO implementation from Rust
9 Years Ago
Set all item views to 0.5 min interaction distance
9 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
9 Years Ago
Exposed minimum interaction distance in ItemViewEditor, also set default to 0.5 units PickDesire action calls new Agent.SetActiveDesire method, passing in a filter defined in the action settings
9 Years Ago
Added new SSAO implementation and replaced the old one
9 Years Ago
holosight tweak
9 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
9 Years Ago
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9 Years Ago
RUST-474 - Missing concrete wall collisions
9 Years Ago
FOR FUCK SAKE tileset FOR FUCK SAKE cave wall model
9 Years Ago
Removed desire creation from CanFindBuildingMaterials (renamed)
9 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
9 Years Ago
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
9 Years Ago
Asset save
9 Years Ago
Added CanFindAnyMaterialsForBuilding condition type, which checks whether a Unit can find (either/or) any materials on the Building's requirements list, or Resources that can provide any of those required items Refactored Building quite a bit
9 Years Ago
road sidewalk blend mask polish
9 Years Ago
Switched materials in prefab
9 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
9 Years Ago
Created FrontEnd materials for Owl and Cowboy. Un-hid Emission from shader. Changed shader for TENN's racket alpha.
9 Years Ago
IsSuitableAnimal
9 Years Ago
Fixing some EntityCondition data
9 Years Ago
- Placeholder weapons switch ability icon
9 Years Ago
Added emission slot to character shader. Added emission textures to where needed (cowboy). Tweaked values across selectable characters.
9 Years Ago
Building 3 plan structure (data incoming)