240,022 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Savas signs for confused noobs.
9 Years Ago
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
9 Years Ago
Network++
9 Years Ago
Missing files.
9 Years Ago
Medical crate graphics.
9 Years Ago
Fixed arrow damage being lower than intended
9 Years Ago
Added timer to stat modifiers, so that one now can optionally say a modifier should be automatically removed after N seconds. This should "probably" be based on TOD time, right now it's based on Time.time.
9 Years Ago
added lod settings to the large furnace particles.
9 Years Ago
Increased brightness of nights with full moon
9 Years Ago
Forgot this.
9 Years Ago
Merged Stat Changes branch to Main. This properly integrates Stat-driven Attributes and Skills + removes the concept of "step" from Attribute, replaced by the Tick Modifiers.
9 Years Ago
Merge from main.
9 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
9 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
9 Years Ago
For for AI not responding
9 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
9 Years Ago
Don't bother warming up effects in editor, we cool
9 Years Ago
Some shit didn't get renamed.
9 Years Ago
Fixed ALT head rotation offset fuckup
9 Years Ago
Renamed EntityBehaviour to NetworkEntityBehaviour
9 Years Ago
Finally fixed the reload bug amongst others.
9 Years Ago
Updated trigger zones to handle new targets
9 Years Ago
Added particle quality slider to F2 menu
9 Years Ago
NetworkDestroy NRE fix
9 Years Ago
Do warmup in coroutine so game stays responsive (kinda) Shader variants wamup
9 Years Ago
Fixed attachment networking fuckupz
9 Years Ago
Intent
9 Years Ago
Intent
9 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
9 Years Ago
added new targets with animations. viewable in cloud city court
9 Years Ago
updated shaderforge version. tweaked cloud city outer court colour
9 Years Ago
added new targets, with animations
9 Years Ago
- Spinning rotor blades in Pipes areas now hurt the player - Moved player death/deletion code to a central place - More whitebox level work
9 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
9 Years Ago
Ball target range can be increased Camera height tracking can be disabled Can now win deuce mode test game
9 Years Ago
Tested tick modifier, looks like it works. Fixed some minor bugs to the tick modifier system.
9 Years Ago
Offset loading when opening steam inventory
9 Years Ago
In "theory" ticking stat modifiers should work now, but will run some tests before I merge to main.
9 Years Ago
Cleaning away usage of Awake, Start, OnEnable in entities Cleaned up LODGrid.Instance testing
9 Years Ago
merge from main
9 Years Ago
Fixed removeowner talking about moderators Fixed clothing not showing when player first enters pvs
bot
9 Years Ago
Windows Build 630
bot
9 Years Ago
Windows Build 629
bot
9 Years Ago
Windows Build 628
bot
9 Years Ago
Windows Build 627
bot
9 Years Ago
Windows Build 626
bot
9 Years Ago
Windows Build 625
9 Years Ago
Added an overlay bleeding test normal map.
9 Years Ago
Improved quarry VFX's
bot
9 Years Ago
Windows Build 624