251,075 Commits over 3,959 Days - 2.64cph!

9 Years Ago
who nose?
9 Years Ago
Implemented mac10
9 Years Ago
- Ability and powerup booster effects now activate
9 Years Ago
- Booster WIP stuff and playership scene rebuild
9 Years Ago
Chainlink fences ready to place prefabs Powerplant dressing update
9 Years Ago
Finished standard-specular; second stage
9 Years Ago
Moved everything around a lot Boar obj
9 Years Ago
RustBuilder uses 5.3.2p1
9 Years Ago
backup
9 Years Ago
dungeons modular chainlink fences models and LODs
9 Years Ago
Added character locks
9 Years Ago
- Dropped weapons now have an effect - Rebuilt player prefabs
9 Years Ago
Foundation deploy volume update for RUST-457
9 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
bot
9 Years Ago
Automated Linux DS Build #173
9 Years Ago
First stage bloom replacement; aiming for temporal and spatial stability
bot
9 Years Ago
Automated Windows Build #173
9 Years Ago
- Added starter booster to starter equipment - Starter equipment items are now excluded from loot selection
bot
9 Years Ago
Automated OSX Build #173
bot
9 Years Ago
Automated Linux Build #173
9 Years Ago
- Item definitions can now have an effect prefab ref that gets linked to the weapon model
9 Years Ago
Let game.KickID take SteamID as well as UniqueID in first parameter
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9 Years Ago
Automated OSX Build #172
bot
9 Years Ago
Automated Linux Build #172
9 Years Ago
Merged functionality of RunString/RunStringEx Added game.GetIPAddress Added game.KickID Lua kick reasons can no longer be language strings Home/End keys now work in Windows SRCDS consoles Opening the chatbox while it is invisible/disabled no longer changes player view angles Chatbox entry max char count is now correct (126) TextEntry:OnTextChanged is now called after undo operation
9 Years Ago
Increased sleeping bag nobuild volume height
9 Years Ago
Got rid of legacy sleeping bag prefab
9 Years Ago
merge from main
9 Years Ago
Tightened allwed ground deployment angle of shelves
9 Years Ago
- For real.
9 Years Ago
- New lives start with 2 bonus nuts instead of 1
9 Years Ago
- Projectile hits of matching alignments are ignored
9 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
9 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
9 Years Ago
Compilation warnings
9 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
9 Years Ago
Fixed giveall returning when it should have continued
9 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
9 Years Ago
ocd
9 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
9 Years Ago
-little wait action fixes (typo, and wait time being always == MinWaitTime)
9 Years Ago
Cowboy - forehand dive meta update
9 Years Ago
Cowboy - backhand_dive + clips
9 Years Ago
set many realtime lights on ww court to baked and rebaked lightmaps
9 Years Ago
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
9 Years Ago
- Made a new enemy pack without Booze burners for pipes missions
9 Years Ago
Call UpdateUserData for Steam
9 Years Ago
- Merged player prefab stuff back to main
9 Years Ago
- Weapon fix
9 Years Ago
- Weapon anchor points are now taken from the PlayerShipModels componnent