239,551 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
9 Years Ago
Merge from main
9 Years Ago
Rain overlay takes water and wetness into account
9 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
9 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
9 Years Ago
re-exported trees and background trees material to hopefully fix broken issue
9 Years Ago
re-exported broken plastic files (trees, water)
9 Years Ago
Updated tags
9 Years Ago
Fixed tags
9 Years Ago
added "temp" layer for ian
9 Years Ago
tweaked animal animation speeds.
bot
9 Years Ago
Windows Build
9 Years Ago
merge from main/distantbooms2
9 Years Ago
merge from main
9 Years Ago
Only calculate the distant sound crossfade on sound init for now
9 Years Ago
Roadsign armor jacket
9 Years Ago
Distant gunshots and explosions round 2
9 Years Ago
build settings
9 Years Ago
Forgot the implementation of the ambience wind intensity check
9 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
9 Years Ago
Fixed bootstrapping taking a very long time on OSX
9 Years Ago
FloraPrefab OnEnable stuff removed, new FloraPrefabs and RockPrefabs now register with ZoneSeasons for their material setup SpawnHandler tick now measured in TOD Hours (using TOD_Time.OnHour) Removed TerrainMeta Awake() logic, Init now called from the parent Zone Added Pine Tree Item + Resource asset Spawn tinkering
9 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
9 Years Ago
Merge from main
9 Years Ago
Added placeholder rain sounds
9 Years Ago
Updated RustNative
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Linked sqlite3 on OSX Added sqlite3.c to build on Windows and Linux
9 Years Ago
Moved frontend items into panel
9 Years Ago
RustNative update
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Export the sqlite functions on Windows
9 Years Ago
Added custom editors for SpawnHandler, GrassSpawn and DecorSpawn (YAY REFRESH BUTANS) Re-worked SpawnPopulation to support spawning ItemSettings assets via their Create() method Added ItemSettings.Create() overload with transform params Added some test spawn assets for trees and berry bushes NRE checks on some delegates in PlayerController
9 Years Ago
Before/SpeedTree*: changed Smoothness/Transmission map to TintMask/Transmission map; added support for masked tinting
9 Years Ago
Merge from main
9 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
9 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
9 Years Ago
Added separate rain and snow getters to the climate class
9 Years Ago
3rd person animations for Howling like a wolf
9 Years Ago
Merge from main
9 Years Ago
Updated RustNative
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
9 Years Ago
re-exported water material
9 Years Ago
re-exported trees with vertex alpha on top
bot
9 Years Ago
Windows Build