250,814 Commits over 3,959 Days - 2.64cph!

9 Years Ago
somehow female had lost controller so rebuilt
9 Years Ago
Missed a save
9 Years Ago
Disable IK look at while its shit
9 Years Ago
Changed sleeping bool actions to new trigger names, updated Sleep effect
9 Years Ago
- Scaled playership size from 1 to 1.3
9 Years Ago
reenabled grass in the scene
9 Years Ago
changed sleep to use triggerStartSleeping and triggerStopSleeping
9 Years Ago
Serialization depth limit exceeded fixed?
9 Years Ago
humanoid mecanim was doing some horrible stuff to to the rig so updated rig to make it play nicer
9 Years Ago
- Camera zoom is capped to -250 for M/K
9 Years Ago
latest
9 Years Ago
Noticed in decision debug log that our Best GPV always scored 0, so went in and fixed that. Now their DecisionScore property will return the correct score.
9 Years Ago
fixed orientation problems with the wakeup animation
9 Years Ago
setup the worldmodel for the semi_auto rifle
9 Years Ago
Data changes, should result in less idling and more doing!
9 Years Ago
Spear prefab Nuked old unsused meat prefabs
9 Years Ago
Fixed bad loop in MachineCanProcessItem Fixed some warnings
9 Years Ago
- Test 2
9 Years Ago
- Repo test
9 Years Ago
Spear fix.
9 Years Ago
Idle Ability tweaks Editor GUI skin decision log GPV fix
9 Years Ago
Fixed issues with Unit init order
9 Years Ago
Item stuff.
9 Years Ago
Personality stat modifiers are created on Unit init Nuked most personality settings, leaving just Defender and Adventurer types with some basic modifiers
9 Years Ago
ActionChains call Break if they are empty
9 Years Ago
Exclude pdbs
9 Years Ago
Data
9 Years Ago
Fixed CanFindOrCraftToolCondition / IsCarryingRequiredToolCondition being shit
9 Years Ago
- New camera shake implementation - Added camera shake to player weapon firing - Replaced old shakes with new shakes everywhere else
9 Years Ago
Replaced SetUnitFlag Action with AddUnitFlag/RemoveUnitFlag Added SitDown idle ability, which applies the Resting flag and triggers the Resting Effect Added search and filtering to DecisionLog
9 Years Ago
Improved rock weapon. Cleaned unused materials folder.
9 Years Ago
Defaults tweak on 3 shared item mats.
9 Years Ago
Fix for NRE when not on a branch
9 Years Ago
Updated metas Tweaked options
9 Years Ago
SpeedTree parameter updates for 5.3
9 Years Ago
Stone, wood worldmodel fixes
9 Years Ago
Loot panel fix
9 Years Ago
Tutu wearable prefab fix
9 Years Ago
View management fixes again
9 Years Ago
Fixed some crap with BeforeInspector view management
9 Years Ago
fixed railroad tracks objects interupting procmap loading
9 Years Ago
updated run to look better holding an axe
9 Years Ago
Owl forehand & backhand stand 'hold' anims +.meta
9 Years Ago
Igor forehand & backhand stand 'hold' anims +.meta
9 Years Ago
- Camera lerpspeed is now 10 (same) for gamepad and increased to 50 for M/K - Added a deadzone to outter circle of screen for camera extending with M/K
9 Years Ago
latest data
9 Years Ago
More player crap.
9 Years Ago
deleted meshes materials folder added eggs and big leaves to temple court animated big leaves added leaf particles to temple court added eyes to temple court rebaked lightmap
9 Years Ago
LookAt action offset of 0,0.35,0 by default
9 Years Ago
- Title change