250,319 Commits over 3,959 Days - 2.63cph!
No more StabilityPinPoint
Building prefab updates to the new stability + construction socket backend
Mavis flying anims - batch 2
merge from building_atlases
TopTier part folder cleanup
Atlased toptier, combined previously separate meshes to reduce drawcalls
New batched meshes
Buffers for the Special Meters.
building up temple grass mesh
Missing serve meters in UI\Newest Textures\In-Game.
Added UI\Newest Textures folder and In-Game UI textures.
Entity object list maintain
Entity object list maintain
Always clamp FOV to a valid range
Changed logo file from CMYK to RGB
Put the Z distance check back in
Can now alter push back time / distance / speed
-temp fix for people not holding on to their items.
- Enemies no longer show on minimap
- Player is now blue on minimap
- Collect mission objectives are now shown on minimap as larger yellow dots
- Increased size of enemy minimap markers
- The smaller minimap view is now zoomed out further so you don't have to check the full size map as often
- Mission objects now get added to their rooms RoomSpawner tracking
- BaseEntity can now set if it has a mini map marker and colour
- Loot is no longer shown on the minimap
Ported water fog fix from Rust
Mavis flying anims - batch 1
Mavis source flying anims - batch 1
Temp increased slide dist
Simplified shot selection
- Minimap markers are now only set visible the first time a player enters a room
- RoomSpawner now has separate lists of enemies and non-enemy entities that it spawns (and a combined list)
adding proper court grass to temple court. added cracked stones, working in red foliage
adding proper court grass to temple court. added cracked stones, working in red foliage
merge from building_atlases
Fixed black water when all fog is disabled
Fixed logo-related deluxe eye adaptation editor errors
Twig part folder cleanup
Atlased Twig tier, combined previously separate meshes to reduce drawcalls
New batched meshes
More precise collisions
- BaseEntities now have a ref to their minimap marker and markers are disabled by default (they don't get enabled at all....yet)
Removed Energy>Speed Linker
Added StatSettingsWrapper, stored in StatCollectionSettings
Added Stat Collections for all Species
StatCollectionsEditor improvements
Stat.CurrentValue replaces Stat.Value
All Stats have a MinValue of 0
Unit movement speed is now linked to the Speed stat, expect wild stupidity until values are balanced
Renamed Hunger to Nutrition
Enabled line of sight check on landmine
Landmine and timed explosives use entity center point as origin of damage sphere
Initial commit of SOC. Not deeply integrated yet. Still some more stuff in DM I want to set up before I do deep integration by merging to main.
FOR FUCK SAKE removed more shadows from more flames!
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed