250,330 Commits over 3,959 Days - 2.63cph!
ladder uses atlas material
Added temp special bar effects
Added ticker to front end
Updaing city editor stuff.
-removed tiny bit of LINQ
-bunch of profiler samples placed around IM, DM, DSE and considerations.
StatLinker.Sleep fixes
Need For Sleep Consideration tweaks
Hates returning a handle with template
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
CommentToBind cleanup, defines
https://www.youtube.com/watch?v=hTFu1ns-fJ4
Yo dawg, heard you liked operators so I put perators in your operators so you can operate whilst you operate!
Entity neighbour linking is load balanced on the client
metal gibs meta/prefab update
Doorway and window deployables are easier to rotate when placing them
maxthreads convar defaults to 8
- Fixed weapon anchor error
ak47 ironsight target tweaks
fixed some issues with the attachments being offset on the m249
Stat collections updated for all species (with human values, so expect stupid movement speeds)
Merge from stats_organisation
Fixed Difference stat linker operator
Managed config file cleanup
Managed config file cleanup
Fixed stack overflow due to scribscribing to the wrong stat value event ;x~
Updated debug view to show primary/secondary attributes and vitals
Fxied StatSettingsWrapper giving Vitals the wrong base value
StatLinkerOperations WIP
Added Vital stat Type
AttributeType now either Primary and Secondary
StatCollectionSettingsEditor updates
StatMeasurement refactor