243,201 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Make Controller internal + sealed
7 Months Ago
vent_col navmesh gen error fix.
7 Months Ago
Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game
7 Months Ago
Oilrig1 cover data
7 Months Ago
More updates involving LOD fading
7 Months Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
7 Months Ago
Forgot to get rid of this method 🤦
7 Months Ago
Remove controller binding panel (not used)
7 Months Ago
Oilrig1 initial move point data
7 Months Ago
This should be engine internal, expose with EditorUtility Remove debug line
7 Months Ago
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
7 Months Ago
merge from harbor_tweaks_4_cargoship
7 Months Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
7 Months Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
7 Months Ago
merge from bradley_scientists
7 Months Ago
merge from oilrig_sat_tube
7 Months Ago
merge from vendor_ui_map_close
7 Months Ago
extended building topology reach in H2
7 Months Ago
merge from bring_back_vendor_names
7 Months Ago
Lowered barges, fixed a barrel spawn or two
7 Months Ago
merge from fix_connect_localhost
7 Months Ago
merge from fluid_splitter_fix
7 Months Ago
merge from ioentities_handles_naming
7 Months Ago
merge from disable_Easter2024
7 Months Ago
disable easter event Update menuvideo Update gameui
7 Months Ago
lowered both harbors by 1m S2P
7 Months Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
7 Months Ago
extended monument topology on H2 to prevent seaweed poking
7 Months Ago
Harbors terrain heightmap fixes
7 Months Ago
Merge from 24_04
7 Months Ago
Scene backup
7 Months Ago
Missing meta
7 Months Ago
Scene + anim backups
7 Months Ago
Leaderboard backup, run #10611
7 Months Ago
Reserialize every material in the project (1527 changed materials)
7 Months Ago
Parent merge
7 Months Ago
Merge from Minigun_2024
7 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
7 Months Ago
Merge from harbor_tweaks_4_cargoship
7 Months Ago
Merge from bradley_scientists
7 Months Ago
Fix progress bar not working
7 Months Ago
Fixed door controller deployement overlapping issues
7 Months Ago
Fixed sprinkler deployement overlapping issues
7 Months Ago
Merge from main
7 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
7 Months Ago
Merged main into io_entity_snapping/fixes/2
7 Months Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
7 Months Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
7 Months Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
7 Months Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.