243,201 Commits over 3,898 Days - 2.60cph!
Make Controller internal + sealed
vent_col navmesh gen error fix.
Move GameController ctor to implementation
Remove FindControllers, does nothing, was a test for me
Native cleanup, add safety, fixed controller disconnect crashing game
More updates involving LOD fading
Oilrig1 door navmesh fixes.
Suitcase collision navmesh error gen fix.
Forgot to get rid of this method 🤦
Remove controller binding panel (not used)
Oilrig1 initial move point data
This should be engine internal, expose with EditorUtility
Remove debug line
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801
Update spirv-reflect
Fix spirv-reflect bug with output_vertices being stomped
Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
merge from harbor_tweaks_4_cargoship
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected)
Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
tweaked the start of env volumes in rig moonpool
fixed loot barrel spawn on large rig
S2P
merge from bradley_scientists
merge from oilrig_sat_tube
merge from vendor_ui_map_close
extended building topology reach in H2
merge from bring_back_vendor_names
Lowered barges, fixed a barrel spawn or two
merge from fix_connect_localhost
merge from fluid_splitter_fix
merge from ioentities_handles_naming
merge from disable_Easter2024
disable easter event
Update menuvideo
Update gameui
lowered both harbors by 1m
S2P
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
extended monument topology on H2 to prevent seaweed poking
Harbors terrain heightmap fixes
Leaderboard backup, run #
10611
Reserialize every material in the project (1527 changed materials)
Enabled snapping on igniter, electric heater, laser light, sound light
Disabled blend aim angle on a few other prefabs
Merge from harbor_tweaks_4_cargoship
Merge from bradley_scientists
Fix progress bar not working
Fixed door controller deployement overlapping issues
Fixed sprinkler deployement overlapping issues
Fixed snapping issues with components facing down (sprinkler, igniter...)
Merged main into io_entity_snapping/fixes/2
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs
Updated construction guide mesh
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship)
Fix spray can not copying over authorized players when switching between redirect TC skins
Various sidecar bike physics work. Should also be useful if we do a quad bike.