249,463 Commits over 3,959 Days - 2.63cph!
Possible linux/sqlite fix
Increase the distance gunshots are audible from
Make bullet impacts audible from farther away
Rocket launcher volume fixes
bunch of lootspawn table changes
bone and wood armor no longer default
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
updated hitbox damage scales
adjusted some viewmodels to have snappier aiming
adjusted some muzzleflashes to not occlude targets
added some new muzzleflash sprites that look more random than the previous.
added a relaxed gesture for the 3rd person rocket launcher idle
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
Updated topology layers
Repainted greenbox, smartobject_test, wip island 01
Spawn tweaks
Added tall pine spawn
Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
Fixed protocol mismatch messages being reversed
rexported animals with proper skin mesh names
Added HSB color type
Added back ScionPP editor scripts
Added some human color params to BiomeSettings
Added Color.Variaton()
Added WeightedColor
Skin shader tweaks
Cleaned up old crap from ColorUtility
HuamnView handles randomsiation of hair and skin materials per Unit (not optimal)
Added Idle Move Interaction and DSE.
-removed comment, preventing Bill shouting
Agent+DM will now add a new smart behaviour for the idle behaviour interaction.
-influence map display is customizabler
-a new 'debugInfluenceMaps' tickbox in the Debug window visually projects influence maps atop the zone.
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Mavis forehand & backhand run source files
Igor forehand & backhand rushed source files
re-export of Igor forehand rushed
Added Igor backhand rushed
Hooked more UI up. Need to do player UI.
Fix for consuming special
Added batching to all compound walls and barricades from the second texture atlas
Reduced rain probability some more
Network++
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Adding normal map for the previous atlas
Started on integration of Idle Behaviours.
Added keypress event scripts for UI. Added some missing functionality for the UIManager.
BeforeDebug correctly assigns delegates and creates BeforeDebugObject from OnEnable if already in playmode
Patched ShadeVertexLights to support up to 8 lights (unity max)
Tweaks to the retaining walls terrain blend material
Fixed some bugs with Resource states and interaction management
Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
- Added shield to player
- Replaced health/energy bars with new block style health and shield bars