243,418 Commits over 3,898 Days - 2.60cph!
Vendor UI now closes automatically when map is closed.
Harbor_1 / moved broken loot spawnpoints to the new island
Scene2prefab
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
Hide Poncho models/ materials/ prefabs
Reposed Burlap Gloves to match updated player rig
Clean up opening editor for a given action graph
Implement inspecting action graph elements
Make sure ActionGraph GUIDs are unique too
Make sure embedded expression graphs have an input node
Fixes Facepunch/sbox-issues#5253
Hide input node for expression graphs with no inputs
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
Added snow setup to roads prefabs
Merge from bradley_scientists
Merge from bradley_scientists
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling?
If cubemap has no normalization set, don't consider it for NormalizeCubeBrightness
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
Push NodeLibrary scope for ActionGraphResource
Facepunch/sbox-issues#5244
Make sure NodeLibrary scope is pushed when deserializing components
Facepunch/sbox-issues#5244
Added snow material setup to compatible structures prefabs
Results page final tweaks
Moved some mesh decals from Structures to Mesh Decals
Added snow material setup to static vehicles
- Fixed bunny hat view
- Fixed egg suit view
- Fixed forceCamUpPivot option not functioning
These exceptions are no longer needed
Leaderboard backup, run #
10491
Motorbike now balanced for lean, unlike Modern Warfare 2
Improved how we determine the best snap position to fix a bunch of clunky placement issues
Bike mid-air throttle/brake based rotation control
Don't stabilise pitch as much
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner)
Mark the methods/fields for using string tokens as obsolete
Fix clicking on popup closing it
VFX_MAX_SAMPLERS is 16 (matches VFX_MAX_SAMPLERS_PER_STAGE and RENDERSYSTEM_MAX_SAMPLERS ) - there is no reason a shader should have more samplers than this
These sanity checks aren't sane, textures aren't samplerstates. A proper sanity check already exists in CVfxVulkan::CompileSource
Use more common samplers for volume fog, vr lighting. Add g_sBilinearClamp & g_sPointClamp common samplers
Fix error texture spam by making sure "EnvironmentMap" is always valid
Dark mode non editor window
Vulkan: Aftermath is opt-in with -aftermath, costly callstack info with -aftermath_full
Recompile sprite shader
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
Add nexus map to the connect screen, make it look nicer when loading in
https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
Backup: WIP crude gestures - animation working files
Fixed easter egg hunt missing phrases
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling?
Be able to disable cubemap normalization without S_TOOLS_VIS on shader
Remove gridmap tool
Update .sbproj
Dummy ui
Left over gridmap stuff
art test bits
Update ignore
Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers)
Multiple harbor_1 bugfixes
Added more zipline points to make it easier to access the cargoship from the rooftop
Slightly expanded dock grounds to make it easier to access side doors from the island
Scene2prefab
Increase default value of budget_panel_height to 800
Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry
Update trace commands mask, to hit more entities
Autorefresh: just watch everything in the gamemodes/ folder
Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
Lets have a few more useful errors here
Re-style contest page
Try to detect bots, and pre-render
Show the contest button for 7 days after contest
Add contest badge on package page