249,927 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Fixed pooling issues
7 Months Ago
Fixed wire slack impacting wire remaining length
7 Months Ago
Converting building skins to MeshLOD
7 Months Ago
Add SoundHandle.Loopback, use voice_loopback to determine (for local voice) Bounce talking party member Mic icon when chatting
7 Months Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
7 Months Ago
Updated Residential Beds Materials, LODS and Models
7 Months Ago
RandomSpawnAssigner: only care about non-friendly player aim dir
7 Months Ago
sign and colision update on radtown gate
7 Months Ago
UnlimitedMoney setting in GameMode
7 Months Ago
Switch to ServerGarbageCollection (we'll want to benchmark this when we have benchmarks) Multiple threads to handle garbage collection, utilizing all available CPU cores. Better performance in multi-core environments. Reduced latency due to parallel processing.
7 Months Ago
Only remove helmet if not god mode, and on host More spawn protection tweaks
7 Months Ago
Only reduce armor if not god mode
7 Months Ago
Spawn protection outline tweaks
7 Months Ago
Spawn protection for deathmatch modes
7 Months Ago
TDM uses global voice since it's a casual mode
7 Months Ago
Hook in reload sounds for the USPs
7 Months Ago
Don't save spawned objects Tweak scenes
7 Months Ago
Fix bullet impact sounds not playing at all
7 Months Ago
Move some stuff around, voices fill above weapon info component
7 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
7 Months Ago
Adjust grenade surface to be less like a table tennis ball
7 Months Ago
merge from main
7 Months Ago
Add voices UI
7 Months Ago
Removed some debug logs and unused/temp code.
7 Months Ago
Merge from main
7 Months Ago
Material Update
7 Months Ago
Twitch Drops skins
7 Months Ago
Merge from main
7 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
7 Months Ago
Merge from main
7 Months Ago
merge from fix_teammate_guide_disconnected
7 Months Ago
merge from fix_radial_menu_not_diagonal
7 Months Ago
merge from fix_monument_outline_floors
7 Months Ago
merge from RepairBenchSkinName
7 Months Ago
Client compile fix
7 Months Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
7 Months Ago
Fixed IO not being usable inside no build zone
7 Months Ago
Leaderboard backup, run #12282
7 Months Ago
Add Sound.UncompressVoiceData Make Friend comparable Basic party voice chat
7 Months Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
7 Months Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
7 Months Ago
Lower inertia tensor for pedal trike, and other driving tweaks
7 Months Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
7 Months Ago
Merge main -> Bikes
7 Months Ago
Small ground flame prefab for spreaders.
7 Months Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
7 Months Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
7 Months Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
7 Months Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
7 Months Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P