249,927 Commits over 3,959 Days - 2.63cph!
Fixed wire slack impacting wire remaining length
Converting building skins to MeshLOD
Add SoundHandle.Loopback, use voice_loopback to determine (for local voice)
Bounce talking party member
Mic icon when chatting
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Updated Residential Beds Materials, LODS and Models
RandomSpawnAssigner: only care about non-friendly player aim dir
sign and colision update on radtown gate
UnlimitedMoney setting in GameMode
Switch to ServerGarbageCollection (we'll want to benchmark this when we have benchmarks)
Multiple threads to handle garbage collection, utilizing all available CPU cores.
Better performance in multi-core environments.
Reduced latency due to parallel processing.
Only remove helmet if not god mode, and on host
More spawn protection tweaks
Only reduce armor if not god mode
Spawn protection outline tweaks
Spawn protection for deathmatch modes
TDM uses global voice since it's a casual mode
Hook in reload sounds for the USPs
Don't save spawned objects
Tweak scenes
Fix bullet impact sounds not playing at all
Move some stuff around, voices fill above weapon info component
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
Adjust grenade surface to be less like a table tennis ball
Removed some debug logs and unused/temp code.
converting to meshLOD the prefabs that can in Prefabs/Building
merge from fix_teammate_guide_disconnected
merge from fix_radial_menu_not_diagonal
merge from fix_monument_outline_floors
merge from RepairBenchSkinName
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
Fixed IO not being usable inside no build zone
Leaderboard backup, run #
12282
Add Sound.UncompressVoiceData
Make Friend comparable
Basic party voice chat
Rolled freeUpgrade into freeBuild
Exposed all of the creative options in the rust editor window for easy dev access
Renamed noBuildCost to freeBuild
FreeBuild mode now allows you to build blocks to a specific grade rather than just twig
Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
Lower inertia tensor for pedal trike, and other driving tweaks
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
Small ground flame prefab for spreaders.
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
Added creative.freeUpgrade, allows the hammer to change grades downwards
Add some context menu tools to calculate amount of components
- "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy
- "Stats/Hierarchy" prints amount of gameobjects at each depth
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
Add ability for SceneToPrefab to output to a scene instead of a prefab
- output prefab identical to normal S2P
- after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup
- create a seperate scene for the client vs server version of the "prefab"
- can view all 3 versions of the monument / prefab at once (editor, server, client)
- applies label 'PrefabScene' in output scene
- way faster than normal S2P