243,418 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Vendor UI now closes automatically when map is closed.
8 Months Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
8 Months Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
8 Months Ago
Hide Poncho models/ materials/ prefabs
8 Months Ago
Reposed Burlap Gloves to match updated player rig
8 Months Ago
Clean up opening editor for a given action graph Implement inspecting action graph elements Make sure ActionGraph GUIDs are unique too Make sure embedded expression graphs have an input node Fixes Facepunch/sbox-issues#5253 Hide input node for expression graphs with no inputs
8 Months Ago
S2P all
8 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
8 Months Ago
Added snow setup to roads prefabs
8 Months Ago
Merge from bradley_scientists
8 Months Ago
Compile fixes
8 Months Ago
First pass of fixes
8 Months Ago
Merge from bradley_scientists
8 Months Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling? If cubemap has no normalization set, don't consider it for NormalizeCubeBrightness
8 Months Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
8 Months Ago
Push NodeLibrary scope for ActionGraphResource Facepunch/sbox-issues#5244 Make sure NodeLibrary scope is pushed when deserializing components Facepunch/sbox-issues#5244
8 Months Ago
Added snow material setup to compatible structures prefabs
8 Months Ago
Results page final tweaks
8 Months Ago
Moved some mesh decals from Structures to Mesh Decals
8 Months Ago
Added snow material setup to static vehicles
8 Months Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
8 Months Ago
These exceptions are no longer needed
8 Months Ago
Leaderboard backup, run #10491
8 Months Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
8 Months Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
8 Months Ago
Bike mid-air throttle/brake based rotation control
8 Months Ago
Don't stabilise pitch as much
8 Months Ago
Sidecar bike work
8 Months Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
8 Months Ago
Fix clicking on popup closing it
8 Months Ago
VFX_MAX_SAMPLERS is 16 (matches VFX_MAX_SAMPLERS_PER_STAGE and RENDERSYSTEM_MAX_SAMPLERS ) - there is no reason a shader should have more samplers than this These sanity checks aren't sane, textures aren't samplerstates. A proper sanity check already exists in CVfxVulkan::CompileSource Use more common samplers for volume fog, vr lighting. Add g_sBilinearClamp & g_sPointClamp common samplers Fix error texture spam by making sure "EnvironmentMap" is always valid Dark mode non editor window Vulkan: Aftermath is opt-in with -aftermath, costly callstack info with -aftermath_full Recompile sprite shader
8 Months Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
8 Months Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
8 Months Ago
Backup: WIP crude gestures - animation working files
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Fixed easter egg hunt missing phrases
8 Months Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling?
8 Months Ago
Be able to disable cubemap normalization without S_TOOLS_VIS on shader
8 Months Ago
little mesh level
8 Months Ago
progress
8 Months Ago
Remove gridmap tool Update .sbproj Dummy ui Left over gridmap stuff art test bits Update ignore
8 Months Ago
Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers)
8 Months Ago
cherrypicking 94558
8 Months Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
8 Months Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
8 Months Ago
phrases
8 Months Ago
Fix api query
8 Months Ago
Lets have a few more useful errors here
8 Months Ago
Re-style contest page Try to detect bots, and pre-render Show the contest button for 7 days after contest Add contest badge on package page