138,885 Commits over 4,352 Days - 1.33cph!

10 Months Ago
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10 Months Ago
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10 Months Ago
Added indirect lighting back to reflection probe rendering
10 Months Ago
More wallpaper checks
10 Months Ago
Allow modular car population to spawn in forest and forestside at the roadside
10 Months Ago
merge from fixcars_hab_fix
10 Months Ago
merge from jungle_ruins_c terrain fix
10 Months Ago
merge from cave_large_sewers_fix
10 Months Ago
merge from naval update
10 Months Ago
Merge from main
10 Months Ago
floating walkway progress
Rin
10 Months Ago
Phrases
10 Months Ago
Fixed more strange spacing on larger sets of server listings
10 Months Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
10 Months Ago
Late night refactoring
10 Months Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
10 Months Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
10 Months Ago
merge from wallpaper/floor
10 Months Ago
merge from wallpaper/floor/admin_commands
10 Months Ago
Some cleanup and refactoring
10 Months Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
10 Months Ago
World model skins replication
10 Months Ago
Fixed wallpaper view model default missing materials
10 Months Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
10 Months Ago
Arctic biome tweaks with new ambient features.
10 Months Ago
floor and ceiling world model, lods, added to entity
10 Months Ago
Fixed some issues with the wallpaper inside checks
10 Months Ago
resized viewmodel textures
10 Months Ago
updated ceiling and floorpaper materials and textures
10 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
10 Months Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
10 Months Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
10 Months Ago
merge from fix_ammo_count_not_updating -> main
10 Months Ago
floorpaper tool material and textures
10 Months Ago
merge from main
10 Months Ago
bloody bucket and diy hammock
10 Months Ago
merge from main
10 Months Ago
Update DebugLuxels shader from HL2 repo
10 Months Ago
Remove "Use Bloom" checkbox from Video options, as it does nothing Remove mat_hdr_level 1 from Video Options since it doesn't do anything mat_hdr_level 1 will act as "NONE" in options. Fixed options complaining about missing hap_HasDevice convar Remove sv_contact and sv_consistency as they are unused Rework arguments of OnClientLuaError This is a bit messy until a network breaking update, but new arguments are: ( error, ply, stack, addon_name ) Also no longer affected by "5 a second" limit serverside Lets try not delaying material/texture cleanup until render end Add WriteTempEntities overflow warning from csgo Bonemerged models inherit lighting origin from parent Makes viewmodel hands match lighting of the viewmodel itself Apply changes to CHudCloseCaption from TF2 Make Linux compile Fixed regression to do with PrePlayerDraw Fixed an infinite loop in weapon selection HUD Faceposer uses localized "Other" string Fixed 3D grid not rendering correctly in Hammer
10 Months Ago
Merge some Bootil changes from x86-64 Remove mp_usehwmmodels convar (unused) AvatarImage panel changes + defer material cleanup till render end AvatarImage keeps track of textures it creates and reuses them, preventing exhaustion of texture name symbol list Deferring material cleanups a little makes it more likely the materials and textures are no longer used by any part of the renderer, allowing refcounts to reach 0 naturally. Added GM:OnClientLuaError( strErr, ply ) Remove stray space indentation in some Lua files from PRs Updated FGD files Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod. Fake Combine Ball bounces from frozen props Make crossbow bolts bounce from indestructable props Prevent crashes when trying to write too much data to small texture Added new info to util.GetModelInfo IncludeModelCount, IncludeModels and HitBoxSets Fix avatar image texture manager not respecting avatar size at all Removing more unused convars mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs Remove mat_disablehwmorph as it does nothing
10 Months Ago
add shore distance falloff control for biome fogs
10 Months Ago
Fixed regression to do with PrePlayerDraw Fixed an infinite loop in weapon selection HUD Faceposer uses localized "Other" string Fixed 3D grid not rendering correctly in Hammer Update DebugLuxels shader from HL2 repo
10 Months Ago
Settings keybinds tab wip
10 Months Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
10 Months Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
10 Months Ago
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10 Months Ago
add more parameters to control biome fog lighting
10 Months Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
10 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
10 Months Ago
rebalanced terrain splatting around snow and sand to not be massively too broad