141,490 Commits over 4,383 Days - 1.35cph!

9 Months Ago
Fixed store overlay cart button styling when the pack is owned
9 Months Ago
rebake CraggyIsland water and height maps - resolves "water holes"
9 Months Ago
Store overlay pages auto cycling
9 Months Ago
phrases
9 Months Ago
merge from autoturret_optim (fixes)
9 Months Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
9 Months Ago
merge from FrontierGate_Token
9 Months Ago
merge from store-june-2025
9 Months Ago
"View in inventory" button leads to the new item after opening a crate
9 Months Ago
Merge: from main
9 Months Ago
Update: AutoTurret.ProcessInterferenceQueue - remove last float time calc Think all server-side logic has been ammended Tests: builds in editor C+S
9 Months Ago
Added navigation url support to steam inventory
9 Months Ago
Update: AutoTurret.nextAmmoCheckTime -> double Tests: builds in editor C+S
9 Months Ago
Update: AutoTurret.nextForcedAimTime -> double Tests: builds in editor C+S
9 Months Ago
Merge from parent
9 Months Ago
added workshop source locker that has shelves and doors
9 Months Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
9 Months Ago
Remove temp testing walkways
9 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
9 Months Ago
Possibly fixed simple floating platforms flipping
9 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
9 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
9 Months Ago
Merge from main
9 Months Ago
Merge from parent
9 Months Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
9 Months Ago
Fix some collision meshes not being R/W
9 Months Ago
Fixed NREs when opening crate in steam inventory
9 Months Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
9 Months Ago
Merge from main
9 Months Ago
WIP using scenes to speed up asset warmup
10 Months Ago
Arctic value compensation for new haze falloff curve.
10 Months Ago
Merge from /compass
10 Months Ago
TMP soft mask shader added to always included shaders
10 Months Ago
Cloud depth and brightness enhancements on clear.
10 Months Ago
Added takeover system for steam inventory items
10 Months Ago
10 Months Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
10 Months Ago
native libraries
10 Months Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
10 Months Ago
Subtract 124593 - dont need it
10 Months Ago
Updated SoftMask
10 Months Ago
scrap_heli_gibs_fix -> main
10 Months Ago
Make the base mesh readable and try that
10 Months Ago
Temperate twilight adjusted for new haze falloff.
10 Months Ago
Clear improvements.
10 Months Ago
Increase visibility of flee marker and path (again)
10 Months Ago
patrol_heli_revision_2 -> main
10 Months Ago
merge from party_system -> main
10 Months Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
10 Months Ago
Clear cloud brightness fuckery