140,081 Commits over 4,352 Days - 1.34cph!

9 Months Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
9 Months Ago
Steam inventory progress, crafting stuff
9 Months Ago
Added pages to the phrase search window, it was dropping results
9 Months Ago
Add audio cue when scientists are surprised
9 Months Ago
merge from crosshairmode_droppeditem_fix
9 Months Ago
Started steam inventory screen
9 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
9 Months Ago
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9 Months Ago
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9 Months Ago
Store overlay page prefabs Cart fixes
9 Months Ago
Populate existing filters with defaults on init
9 Months Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
9 Months Ago
wind turbine sound update
10 Months Ago
merge from main
10 Months Ago
Floating cities greybox progress Security tower greybox
10 Months Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
10 Months Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
10 Months Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
10 Months Ago
Merge from main
10 Months Ago
Fix a bug preventing the rotation arrow from restarting
10 Months Ago
Makes surprising scientists less inconsistent
10 Months Ago
Tie the state of the refresh button to the current ogoing search
10 Months Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
10 Months Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
10 Months Ago
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64
10 Months Ago
Temporarily disable look at proc anim
10 Months Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
10 Months Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
10 Months Ago
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10 Months Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
10 Months Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
10 Months Ago
Merge: from main
10 Months Ago
apply biome fog to cloud layer
10 Months Ago
Weather profile stuff
10 Months Ago
Compass animation update + adding camera movement
10 Months Ago
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
10 Months Ago
latest batch of textured props for trawler ship
10 Months Ago
Fixed owned items video fading issues when hovered
10 Months Ago
add biome fog ambient saturation mult to weather presets
10 Months Ago
Bugfix: MonumentBenchmark - clean-up CullingManager between monuments - Also reduced cool down frames to 5 from 10 That's all NREs for monuments done, hopefully none in standalone as well Tests: played MonumentBenchmark in editor
10 Months Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
10 Months Ago
main -> syncvar_demo_fix
10 Months Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
10 Months Ago
updated collision and prefabs of arrowbucket c and small bullet container b
10 Months Ago
Bugfix: MonumentBenchmark - clear dungeon entrance cache since we destroy them now Only 1 exception left Tests: MonumentBenchmark scene in editor
10 Months Ago
Compass skinning update and reasign bones in .viewmodel
10 Months Ago
small bullet container B variant
10 Months Ago
updated orientations of matresses added collision for each.
10 Months Ago
Bugfix: MonumentScene - create missing World.Config that some monuments rely upon Tests: ran the MonumentBenchmark in editor - less errors
10 Months Ago
Update: MonumentBenchmark - clean up any left-over prefabs Some monuments spawn dungeon entries or the like, and they stay in the scene after we start benching a different prefab. Tests: played MonumentBenchmark in editor