134,647 Commits over 4,293 Days - 1.31cph!

10 Months Ago
More compile errors
10 Months Ago
- Compile errors - Recalculate bounds
10 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
10 Months Ago
Added AO and specular to Beenie Hat
10 Months Ago
merged from jungle_building_skin
10 Months Ago
Reduced snake health
10 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
10 Months Ago
Venom icon settings
10 Months Ago
merge from main
10 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
10 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
10 Months Ago
merge from softcore_update
10 Months Ago
merge from softcore_update -> respawn_changes
10 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
10 Months Ago
Minor code cleanup
10 Months Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
10 Months Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
10 Months Ago
Add slow acceleration to croc fleeing
10 Months Ago
Temporarily remove croc swim sprint noise
10 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Further improve croc water transition
10 Months Ago
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10 Months Ago
Fix height snap when croc goes in and out of water
10 Months Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
10 Months Ago
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10 Months Ago
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10 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
10 Months Ago
Rename entity -> lockEntity
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
Have croc sunbathe more
10 Months Ago
Reduce croc health slightly
10 Months Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
10 Months Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
10 Months Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
10 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
10 Months Ago
Merge: from main Tests: none, trivial merge
10 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
10 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
10 Months Ago
Dart thickness tweaks
10 Months Ago
merge from main
10 Months Ago
fix rasterization of manually double-sided LOD3s
10 Months Ago
Reduce croc sight range
10 Months Ago
Fix on back orientation
10 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
10 Months Ago
New icon and inventory effects
10 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
10 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P