243,395 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Border colour for rarity
8 Months Ago
Added the component if is a special item + loop through all the upgrades
8 Months Ago
Make Items more modular
8 Months Ago
Better starting state
8 Months Ago
Mesh Editor: Add snap to vertex
8 Months Ago
Leaderboard backup, run #10533
8 Months Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
8 Months Ago
Mesh Editor: Add new faces to selection on DetachFaces
8 Months Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
8 Months Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
8 Months Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
8 Months Ago
Refactor how viewmodels are made, to work in multiplayer
8 Months Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
8 Months Ago
progress
8 Months Ago
Add LOD fading integration
8 Months Ago
Added SSS support - doesn't pass through to deferred stage but compiles
8 Months Ago
Leaderboard backup, run #10515
8 Months Ago
Don't switch to object tool after creating block
8 Months Ago
Block tool saves last material used
8 Months Ago
Add PrimitiveBuilder.Material
8 Months Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
8 Months Ago
Clean up mesh control widget
8 Months Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
8 Months Ago
minigun spin + gunshot sound WIP
8 Months Ago
CreateModelFromPolygonMesh add mesh collision automatically
8 Months Ago
Add modeldoc PhysicsMeshFromRender
8 Months Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
8 Months Ago
Physics hull from render works on render primitive meshes
8 Months Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
8 Months Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
8 Months Ago
Allow alpha on MeshComponent
8 Months Ago
Fixed Fluid Switch Pump being unwirable
8 Months Ago
ActionControlWidget: show graph errors in widget https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png Even nicer stack traces for logs / exceptions in Action Graphs https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
8 Months Ago
Apply min/max size clamps to element preferred size if they have any restrictions Fix the "Current" button on the "To" field for FlexTransition filling in the wrong field
8 Months Ago
8 Months Ago
Added NodeLibrary.VoidTaskFaulted event
8 Months Ago
Use high quality GGX filtering if baking cubemap as OnEnabled
8 Months Ago
Screen content iteration. Oscilloscope.
8 Months Ago
8 Months Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors Tweak how ValidationExceptions are thrown on invoke
8 Months Ago
Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering
8 Months Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors
8 Months Ago
Fixed incorrect terrain height in harbor 1
8 Months Ago
Reserialized materials
8 Months Ago
Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 )
8 Months Ago
Tweak lambda naming
8 Months Ago
Update art_showcase.scene
8 Months Ago
hanging clothes
8 Months Ago
throwpillow_a + b assets
8 Months Ago