144,597 Commits over 4,413 Days - 1.37cph!

9 Months Ago
Reduced AO intensity on market container mat
9 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
9 Months Ago
ResetStaticFields on BuildingManager Codegen
9 Months Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
9 Months Ago
naval_update -> scientist_rhib
9 Months Ago
main -> naval_update
9 Months Ago
Onbly show the tutorial button if the connected server has a tutorial available
9 Months Ago
Try and use higher LODs in 2 cases
9 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
9 Months Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
9 Months Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
9 Months Ago
Fix build regarding AssetDatabase
9 Months Ago
Fix build error about missing TerrainTools
9 Months Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
9 Months Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
9 Months Ago
Update changelog
9 Months Ago
Merge from hardcore_refresh
9 Months Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
9 Months Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
9 Months Ago
Merge from main
9 Months Ago
merge from pilot_hazmat_dlc
9 Months Ago
merge from new_menu2/uishadows_optim
9 Months Ago
merge from fix_terrain_hole_clipping
9 Months Ago
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9 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
9 Months Ago
put foregroundfog shader in bundle
9 Months Ago
merge from brightnessfix
9 Months Ago
merge from main
9 Months Ago
Very minor tweak to underground after the shading formula fix.
9 Months Ago
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9 Months Ago
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9 Months Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
9 Months Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
9 Months Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
9 Months Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
9 Months Ago
Fixed social context menu appearing under the friend list
9 Months Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
9 Months Ago
Tagged 2 TrueShadows missing their update group
9 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
9 Months Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
9 Months Ago
Chandelier - Missing metallic texture (thanks unity)
9 Months Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
9 Months Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
9 Months Ago
Fixed CUI not hidden when opening the main menu
10 Months Ago
new_menu2 -> main
10 Months Ago
Add new toast types when you are kicked or banned
10 Months Ago
Fix issues with notification icon popping up whne it shouldn't be Remove rendundant code Added dedicated name support to store heros