243,406 Commits over 3,898 Days - 2.60cph!

8 Months Ago
8 Months Ago
Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering
8 Months Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors
8 Months Ago
Fixed incorrect terrain height in harbor 1
8 Months Ago
Reserialized materials
8 Months Ago
Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 )
8 Months Ago
Tweak lambda naming
8 Months Ago
Update art_showcase.scene
8 Months Ago
hanging clothes
8 Months Ago
throwpillow_a + b assets
8 Months Ago
8 Months Ago
Add __guid and rename Version to __version in json Nicer stack traces Fix "The node already has a parent." when deserializing
8 Months Ago
Re-add text null check
8 Months Ago
Subtract broken prefab
8 Months Ago
Re-enable tooltip text for single vendor names
8 Months Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
8 Months Ago
Merge from bradley_scientists
8 Months Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
8 Months Ago
Whitelist common_samplers.fxc (hate this)
8 Months Ago
Fix nexus map not appearing until you close and reopen it
8 Months Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
8 Months Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
8 Months Ago
Add __guid and rename Version to __version in json Nicer stack traces
8 Months Ago
Merge from main -> 2022_3_20f1
8 Months Ago
Fix game jam button not being in header
8 Months Ago
Stationary design update
8 Months Ago
Added support for LOD cross fade
8 Months Ago
PresentYUV420Texture sets its sampler state (this whole func is manual?), fix random crash from using an unbound sampler
8 Months Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
8 Months Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
8 Months Ago
moved screen back more
8 Months Ago
Revert verifying bound samplers & images until I fix these bad bindings
8 Months Ago
screen placement position move
8 Months Ago
Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization
8 Months Ago
Fix right clicking attachments going onto held gun instead of into open backpack
8 Months Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
8 Months Ago
Debug string for CTextureManagerVulkan::GetTextureResource Whitelist some more common exception types Vulkan: Verify bound samplers and images
8 Months Ago
Nicer exception logging / stack trace for Action Graph exceptions Push EditorNodeLibrary in Asset.TryLoadGameResource()
8 Months Ago
Vendor UI now closes automatically when map is closed.
8 Months Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
8 Months Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
8 Months Ago
Hide Poncho models/ materials/ prefabs
8 Months Ago
Reposed Burlap Gloves to match updated player rig
8 Months Ago
Clean up opening editor for a given action graph Implement inspecting action graph elements Make sure ActionGraph GUIDs are unique too Make sure embedded expression graphs have an input node Fixes Facepunch/sbox-issues#5253 Hide input node for expression graphs with no inputs
8 Months Ago
S2P all
8 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
8 Months Ago
Added snow setup to roads prefabs
8 Months Ago
Merge from bradley_scientists
8 Months Ago
Compile fixes
8 Months Ago
First pass of fixes