243,423 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
8 Months Ago
phrases
8 Months Ago
Fix api query
8 Months Ago
Lets have a few more useful errors here
8 Months Ago
Re-style contest page Try to detect bots, and pre-render Show the contest button for 7 days after contest Add contest badge on package page
8 Months Ago
Merged harbor_tweaks_4
8 Months Ago
Fixed issue preventing harbor 2 from being considered as a docking point
8 Months Ago
added plaster_kid_a1 material added textured_ceiling_a material
8 Months Ago
▆▋▇▊ ▉▊▉▄▇▇▅▌
8 Months Ago
new shirt and bodygroups sorted on npc vmdl
8 Months Ago
Bump .exe version
8 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
8 Months Ago
Books phonebook diary and journal
8 Months Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
8 Months Ago
Modified shader to be more explicit about render paths
8 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
8 Months Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
8 Months Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
8 Months Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
8 Months Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
8 Months Ago
player update. setting up p17 weapon
8 Months Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
8 Months Ago
Disabled snapping when in a building blocked zone
8 Months Ago
door latches
8 Months Ago
Don't check require component while deserializing, wait until post deserialize
8 Months Ago
Update art_showcase.scene
8 Months Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
8 Months Ago
Update flag_oakwood_color.png
8 Months Ago
More boilerplate for nodes / graph
8 Months Ago
Debug view for scene ref nodes
8 Months Ago
Added more speed tree test data
8 Months Ago
adding speedtree test assets
8 Months Ago
Merged from main
8 Months Ago
Start blocking out state machine resource + editor window
8 Months Ago
Subtracting 94522
8 Months Ago
Missed files
8 Months Ago
Added speedtree files
8 Months Ago
Deleted and moved files
8 Months Ago
Further work on speed tree
8 Months Ago
Fix hover loot not working from backpack -> vending machine
8 Months Ago
Fix login exception
8 Months Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
8 Months Ago
Header tweaks
8 Months Ago
Fix backpack UI staying active on screen after backpack is closed
8 Months Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
8 Months Ago
merge from sat tube
8 Months Ago
oilrigs S2P
8 Months Ago
merge from main
8 Months Ago
Warn Nvidia driver 551.23 for known issues Stop compiling rendersystemdx11, remove -dx11 switch Clean up IRenderHardwareConfig no need for all this DX8/360 crap, remove dxsupport.cfg override vfxcompile: stop compiling dxbc, remove vfx_dx11 Remove "Compile Optimized Shaders", spirv-opt always runs
8 Months Ago
Set bindpose transforms before applying physics bones ModelBoneTransformProxy.SetWorldTransform needs to set the bone transform local to the renderer transform, fixes bones blowing up when moving them in editor