250,506 Commits over 3,959 Days - 2.64cph!

10 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
10 Years Ago
Fixed drag icon being behind everything
10 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
10 Years Ago
water catchers - added custom collision and prefabs ready to implement
10 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
10 Years Ago
Door physics tweaks
10 Years Ago
Tweaking player collision size
10 Years Ago
- Booze burners
10 Years Ago
Undone changes to UIScene
10 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
10 Years Ago
Skip bundling materials
10 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b
10 Years Ago
Scale fps.graph to fill the entire screen in x direction
10 Years Ago
Lets try no seperate shader bundles
10 Years Ago
Fixed sometimes copying the wrong bundle folder in RustBuilder
10 Years Ago
Replaced graphics.trees with toggle in dev menu
10 Years Ago
Rebundling
10 Years Ago
Storage cleanup test
10 Years Ago
Made graphics.shaderlod affect all shaders Fixed ST shaders breaking with shaderlod < 400 Changed ST billboard material to our version (with the LOD fix)
10 Years Ago
Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
10 Years Ago
Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
10 Years Ago
Sandbags icon
10 Years Ago
Spawn deployables by the prefab name (for editor play) Wounding stats
10 Years Ago
Fixed particle refraction shader, reenabled it
10 Years Ago
Made anti-cheat bans visible to other server users
10 Years Ago
Network++
10 Years Ago
disabled particle refraction
10 Years Ago
River sound improvements
10 Years Ago
pew pew
10 Years Ago
backup
10 Years Ago
Added server browser filtering
10 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
10 Years Ago
attempt to fix footstep issues
10 Years Ago
Re-fix stag footstep sound references
10 Years Ago
Updated metal facemask to have separate collision for metal and leather pieces (metal for mask, cloth for skullcap)
10 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
10 Years Ago
adjusted tracer material to look similar to old one
10 Years Ago
Added HDR additive particle shader (use this for flames / tracers instead of the standard shader)
10 Years Ago
Disabled Unit selection routines in Player
10 Years Ago
More cleanup
10 Years Ago
Removed SOv3 namespace Removed all SOv2 code Got everything compiling
10 Years Ago
tracers effects are scaled based on velocity
10 Years Ago
Fixed radtown barrel spawners spawning spawn handler entities
10 Years Ago
Added Igor backhand run Updated WIP Lion-El rig
10 Years Ago
More stats
10 Years Ago
Minor fix
10 Years Ago
Added priorities for shots Changed the shot selection again
10 Years Ago
Fixed server not compiling Stats stuff
10 Years Ago
added trees and roots to unity swamp scene, set up wip materials
10 Years Ago
FOR FUCK SAKE burner glow map and material