250,486 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Added object quality slider to F2 menu
10 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
10 Years Ago
backup
10 Years Ago
Mushrooms no longer collide with player movement
10 Years Ago
Removed deprecated inspector variable from spawn population
10 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
10 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
10 Years Ago
Updated shader variants Added Powerline pole LOD Fixed littery sleepers
10 Years Ago
fuck! forgot to check in some shit.. fuckity fuck the horse i rode in on..
10 Years Ago
fixed the weird Super Mario Bros foot sliding of the player when he came to a stop. The player's feet now stop much quicker. Added multi-directional jumping animations.
10 Years Ago
fixed bug where if you walked closer to an animal for the first ttime, it would appear to be running in place like it's ass was on fire.
10 Years Ago
FOR FUCK SAKE material with glow and mask FOR FUCK SAKE texture path to mirror the model folder !A transparent shader !A bouncer model/texture
10 Years Ago
lowered the playback rate for some of the player animations as some people have commented that the player runs like he's on crack
10 Years Ago
Added some clothing world models
10 Years Ago
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
10 Years Ago
Make new animal footsteps more distinct
10 Years Ago
Fix for rust blend layer spec shader
10 Years Ago
Added uv scroll to rust standard and blendlayer shaders Added metallic path to relevant standard layers Added metallic version of rust standard shader
10 Years Ago
Updated SpeedTree shaders to 5.1.0f1
10 Years Ago
Added extra transition from run->runhit
10 Years Ago
Fixed chat not showing
10 Years Ago
Fixed NREs
10 Years Ago
Updating error logger urls for 5.1
10 Years Ago
fixed some minor issues with the 3rd person pistol animations; added a jumping animation for when the player is running backwards and does a jump
10 Years Ago
Road wip
10 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
10 Years Ago
Hide IP addresses in statis command if not an admin/moderator
10 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
10 Years Ago
-cleanup in LoadGameFromSubscene -added possibility to view, add and remove Incentives in the resource creator in editor.
10 Years Ago
-committing skeleton of Resource building tab before Unity eats it.
10 Years Ago
Nuking most Unit assets
10 Years Ago
NRE fix in BeforeEditorTab
10 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
10 Years Ago
UI Cleanup
10 Years Ago
Building performance WIP
10 Years Ago
WIP Lion-El rig
10 Years Ago
Adding quarry animations, updated the prefab
10 Years Ago
refactoring shot selector
10 Years Ago
- More mission work for Area0
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
10 Years Ago
Implemented missing D3D11 path in GPU_Texture_ForceMipLevelCount Tiny opt in prepass render
10 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
10 Years Ago
Updating variants Fixed warnings Profiling loadtimes
10 Years Ago
-merged with main -fixed greenbox map not working(stuck on loading screen) 'cause no biome was assigned to it
10 Years Ago
-minor fixes onto the view prefabs again
10 Years Ago
combined all roots unwraps, baked out lightmap
10 Years Ago
- Added placeholder Bar tab mission and mission text to Area0
10 Years Ago
Post-build deployment, GUID: b728ef13-3ced-4fc7-b78b-5da7d354da58
10 Years Ago
Tree refresh