250,415 Commits over 3,959 Days - 2.64cph!
Updates to anim view and game scenes
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture
Fixed closeup cam
updated frontend scene
Debug Errors for P2P voice chat failures
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
player preview can use deferred rendering now
Updated phrases
Can cancel in progress craft
Cancel crafting on die - return inventory to allow looting
Cancel crafting on disconnect
Fixed interacting with invisible crafting buttons
Added UIWditorWindow for quick toggling of top level screens
Fixed escape not working properly on sleeping bag rename
Fixed selected item option button being too white when selected
Tweaked slippy dropped item frictions
Hide serverside renderers in dropped items (editor)
fixed ak47 viewmodel clipping
Hide clothing particles in first person
Fixed server errors when cooking wolf meat
Fixed map being all sea for reduced graphics quality
Fixed FileSystem_Editor.LoadAll returning non distinct
Fixed selected menu items not showing properly
Item definition menu options can have conditionals, added actions, added cycles
Fixed player not cycling inventory
Fixed missing pickup icon
Candle Hat item doesn't need a backing entity
Updated character prefabs to have multiple points for positioning
Added vehicle package scripts
Fixed NRE in GetItemOptions
Making a bunch of other fire materials emissive
updated the mecanim to use the new 3rd person SMG animations
tweaked some settings on some of the fire sprites
- Fixed issue with GameOptions.Graphics not working
- Some ActivityManager cleanup
- More NotificationsWidget tweaks (destroy on timeout)
Correctly adds close up player prefab
Groundwork for UI notifications
-UIManager listens for units, to test stuffs.
- Added new HumanMale asset, removed all old art and animation data. Setup new humanoid avatar and controller
- Fixed some UnitView bugs, and added a Setup method to assign various mesh/skin fields (will move to editor/prefab)
Hacking CurrentPopulation so it works properly in Asset Bundles
UnitView and Startup scene fixes