250,413 Commits over 3,959 Days - 2.64cph!

10 Years Ago
merge from main
10 Years Ago
Fixed SaveHook path error
10 Years Ago
Missing files.
10 Years Ago
backup
10 Years Ago
3rd person animations for the SMG
10 Years Ago
Mavis special move & events Added Elvis special move event
10 Years Ago
Added test vehicle model and a system that allows getting in and out of it.
10 Years Ago
- Started working on a rough introduction area
10 Years Ago
Candle hat wip
10 Years Ago
modelled and unwrapped swamp plants
10 Years Ago
- Pause state work - Special enemies now get visual effect - Enemy work
10 Years Ago
- Renamed Biome to BiomeAsset - Folded GraphicsOptions into GameOptions.Graphics (class is too big, will split to partial) - Removed PlayerQualityControls and moved the dynamic shadow distance method to PlayerCameraEffects - Updated GSD and GDS - Renamed UnitViewHuman to HumanView and moved some files around in the Gameplay/Units folders - Expanded UnitViewEditor and derived HumanViewEditor
10 Years Ago
- Smart Object part of the SOv3 now implemented. - Agent of SOv3 reorganized. - Effects improvements and changes. - Need improvements. - Actions and Action Chains generalized and shared for all purposes. - Added Incentives. - Triggers improved.
10 Years Ago
-slight OCD fix on camelCasing
10 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
10 Years Ago
Removed characters from in game nodes, updated character select
10 Years Ago
-clarified height-dampening factor only works in vectorcam
10 Years Ago
Elvis char select prefab and celeb controller
10 Years Ago
Test
10 Years Ago
Item organisation
10 Years Ago
Added TENN win / lose anim controller and updated prefab
10 Years Ago
Base Item stuff mostly done.
10 Years Ago
Tweaks
10 Years Ago
Dedicated Server fixes
10 Years Ago
Pre-road backup
10 Years Ago
Here comes the pain
10 Years Ago
Tweaks
10 Years Ago
Cleaning up
10 Years Ago
Cleaning up
10 Years Ago
Editor Filesystem
10 Years Ago
FOR FUCK SAKE rework the edge filter, effect is now per material rather than layer based FOR FUCK SAKE tweaked the main shader to work with all the image effect filters !A highlight effect (per material)
10 Years Ago
Mo updates
10 Years Ago
- More building shader tweaks - Cliff prefab cleanup (moved most components to the root) - Some NRE fixes in TerrainWeatherObject and TerrainBlendObject - Moving Editor scripts to /Editor folders in their respective/related script folders
10 Years Ago
Merge from ZoneResources
10 Years Ago
Rexported all building assets because Unity is a prick (╯°□°)╯︵ ┻━┻
10 Years Ago
merged with main
10 Years Ago
Moving building assets around
10 Years Ago
- Cleaning up Content/Buildings assets, re-exported everything to use new material setup. - Added Before/Building shader - Nuked some un-used/old utility scripts
10 Years Ago
All assets now use a single multi-material
10 Years Ago
Fixes
10 Years Ago
Progress
10 Years Ago
Ignore manifest files
10 Years Ago
Load items proper
10 Years Ago
- Deleted some old un-used ThirdParty stuff - Added Custom Handles third party plugin, fixed an error in it's code related to API changes in the 5.1 beta
10 Years Ago
Build bundles as part of the build process Fixes
10 Years Ago
Progress
10 Years Ago
backup
10 Years Ago
Col fixes.
10 Years Ago
wip
10 Years Ago
Radtown stuff