250,409 Commits over 3,959 Days - 2.64cph!
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
3rd person animations for the SMG ( idle / jogging )
- Fleshing out the Building stuff, adding BuildingView and view handling to Building.
- Fixed some issues with prefab creation through the BeforeEditor Buldings tab.
- Added support for multiple BuildingView prefabs for each Building.
- BuildingView skin handling stuff
- Refactored PlayerBuildingControls to work with the new Building asset setup. Currently loads all BuildingAsset files on load
Buildings max file cleanup, added a base to hut1
rpg 4, fbx + prefab + textures + Material + lods
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
firearms lose less condition per shot
pretty hacky (but hey, it's just debug purposes) way to facilitate testing and working on, different types of camera. You can now chose a cameraType on the player, that will cause the camera to use different late_update /zooming systems, so you can switch the camera without copypasting in files, and whilst flying around.
added proper icons for beancan & smg
added light to beancan grenade fuse
simple name change for ZoneResources to ResourcesManager, in Before and GSD
Made all win/lose anims match & added variants
modified the 3rd person SMG animations so the player is holding the gun properly.
Removing hard links to the resources folder
Reducing usage of Resources/FileSystem in editor
zbrush modelling swamp plants
Adding floor spikes, model, mats, prefab, gibs and collisions
Got Building prefab creation through BeforeEditor working properly
- Increased explosion size
- Placeholder explosion debris is back
Updated celeb window and anims
- Rearranged skill tree ability unlock levels/positions via the XML file
- Increased size, speed and travel distance of Buzz Saw
- Made the Bazz Suw placeholder model a bit more glowy
added fish bones 1 and 2 with materials to unity scene, textured
- Projectile knockback is now disabled by default
something was quite off in the (vector) camera, massaged it until it was fine again, and it is working quite nicely with zooming now!
Big and small water tanks, lods, gibs and prefabs.
- Turrets now have a bit more default variance in firing rates
- Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
Research Table art, prefab integration with lods/gibs/col
Replaced FXAA with SMAA in GraphicsOptions
Added Third Party SMAA (https://github.com/Chman/SMAA-Unity)
- Special enemies now get 4x health up from 2x by default
- BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip
- Turrets now have a chance of spawning with the Shield ability
lowered the horse scale a bit
lowered SMG fov
repositioned viewmodel to be lower
updated wick sparks to be emissive
Spawnhandler - enforce limits properly - attempt 2
Updated lootspawn to include map
Updated phrases
increased grenade effectiveness