250,461 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
10 Years Ago
TENN death anim
10 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry
10 Years Ago
Vehicle
10 Years Ago
Trying to escape shader compile hell
10 Years Ago
Asset bundle/Shader load order
10 Years Ago
Crystals use LOD2 instead of LOD0 for cols.
10 Years Ago
Fix disappearing horse footstep sound def references
10 Years Ago
Hapis LOD errors.
10 Years Ago
Removing debug output
10 Years Ago
Old gunshots for now
10 Years Ago
created high poly tree trunks and tree root models, creating low poly
10 Years Ago
Added profiler sample to inner LOD grid loop
10 Years Ago
Error report fix
10 Years Ago
shader includes
10 Years Ago
Fixed re-orderable list onAddDropdownCallback not deleting stuff on the asset properly
10 Years Ago
Optimized procedural material setup Added edit mode support to material setup Converted procedural rocks on Hapis Island to the LOD grid Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
10 Years Ago
New error report url Icons
10 Years Ago
BeforeEditor now has a static instance property
10 Years Ago
Use windows bundles on osx/linux test Fixed stone barricade cost
10 Years Ago
No bundles on osx/linux
10 Years Ago
Fixing cursor not working on startup
10 Years Ago
BeforeEditor layout updates, better categorisation of assets for each view
10 Years Ago
Show startup errors in bootstrap
10 Years Ago
HV rocket balance
10 Years Ago
-Added an IResourceView interface we could eventually use for plant-life having its view controlled by the resource -Merged in ptrefall's A Murder of Enums
10 Years Ago
proper supply signal icon
10 Years Ago
phrases
10 Years Ago
Added ST shaders to always-include list (fixes trees on OSX)
10 Years Ago
merge into main
10 Years Ago
code cleanup spawn rules
10 Years Ago
WIP smoke rocket (disabled)
10 Years Ago
Tweaked player LODs so they don't dissapear so soon with low lodbias
10 Years Ago
HV pistol/rifle ammo
10 Years Ago
LOD distance tweaks
10 Years Ago
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
10 Years Ago
added headshot sound
10 Years Ago
Hash order tweaking
10 Years Ago
Force LOD grid init when accessed for the first time
10 Years Ago
Delete old eac0.bin when generating hashes
10 Years Ago
Builder tweaks
10 Years Ago
tweaked alpha on swamp_court_plants_2.psd
10 Years Ago
missing files
10 Years Ago
added supply signal
10 Years Ago
merge from main
10 Years Ago
Proper ammotype change prediction ServerProjectile aimcone calculated on server
10 Years Ago
Hapis patch candidate. Atmospheric tweaks. Network++
10 Years Ago
Fixed ReorderableList remove button issue in BeforeEditorIncentiveTab More tweaks and cleanup
10 Years Ago
hit marker sound for helk
10 Years Ago
merge from main/gunshots2