250,534 Commits over 3,959 Days - 2.64cph!

9 Months Ago
merge from harbor_crane_flyhack_fix
9 Months Ago
merge from labs_crash_fix
9 Months Ago
▄▉▌▉▊ ▆▄▅▌ ▄▌▆▆▇_█▌▊▆▅_▅▌▆▋▋▍▄_▅▌▌▍▌_▉██
9 Months Ago
Validate shader descriptor bindings, refuse to load invalid shaders that will crash (shaders compiled with compiler bugs that were fixed)
9 Months Ago
set up materials on junkernaught ar
9 Months Ago
This weeks skins
9 Months Ago
merge from main
9 Months Ago
New sounds Hand collects a hash set of eligible grab points, and picks the closest one when gripping (fixes jank where you'd grip and nothing would happen) Mark Sync/Broadcast on some things in Weapon
9 Months Ago
Add brite, water, concrete dsps outside dsps More dsps
9 Months Ago
Rename SetPositionCentered -> Center
9 Months Ago
Added LaserPointer component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_dmbhFl6YT6.mp4) Implement point interactables. Not using animation, this turned out to be more work than necessary for now. https://files.facepunch.com/tony/1b0311b1/sbox.2024.05.03.08.43.17.mp4
9 Months Ago
▇▍▉▊▉▇▍ ▊▋▊▆▆▅▊▅▆▌▊, ▌▋▊▄▅▊▅ ▇█ ▆▇▊ ▉▅▌▆▆▌ - ▄▇▊▋▊▊ █▆▆▋▌ ▊█▌▌▊▌▋▉ ▇▋▍▉▆ ▍▋▇▄▅ ▄▇▍▇▆▅▉_▍▅▄▄▉▍▇▇█▋▌_▉▋▌▇▅▊▍▅ = ▄.▋ █▌▍▇▇▅▆_▇▍▆▅▊▇▋▋▋▉▋_▋▊▅▌▅▍▋▆_▆▋▆▆█▅▄ = ▋▉.▇ ▄▊▆ ▌▄▍█▉▋▌ █▅▉▇▄▆▇_█▊▉▊▍▉▄▌▉▅▊_▌▍▉▊▆█▊▌ = █.▍ ▉▆▇▊▆▌▌_▄▅▍▆▅▌▊▅▍▊▄_▅▅▍▉▌▌▊▋_▇▌▍▅▊▅▋ = ▇.▍ ▇▆▄ ▋▊▆▋█▅█_▊▄▍█▆▋▉▋▇▍▄_▇▉▍█▉▄▅▍ = ▆ ▄▇█▊▋▊▊_▇█▌▆▄▊█▍▊▇▇_▊▇▅███▍▄_▋▄▆▅▆▊█ = ▍.▇
9 Months Ago
merge from HeadwrapStoreFix
9 Months Ago
merge from junkpile_collision_fix
9 Months Ago
merge from HelicopterPhysicsFix
9 Months Ago
Parent merge
9 Months Ago
Merge from main
9 Months Ago
Iteration
9 Months Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
9 Months Ago
Backups
9 Months Ago
Merge from main
9 Months Ago
Leaderboard backup, run #11490
9 Months Ago
Increased default client tick rate from 20 to 32
9 Months Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
9 Months Ago
magnet crates networking fixes shadow networking blood clouds
9 Months Ago
Thicket car flatbed base colliders
9 Months Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
9 Months Ago
▍▆▇▆▇█▌ ▊▋▋ █▋▅▇▍▆ ▅▋█▉▉▄█▄ ▉▄ ▊▇▍▋ ▊▍█ ▋▊▅▋█ ▍▊ █▅▆ █▌▊ ██▌▋▄█▆▉ ▇▌
9 Months Ago
Applied first iteration of attack
9 Months Ago
Shotgun powdery prefab
9 Months Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
9 Months Ago
Muzzle WIP
9 Months Ago
Underwater post toggles.
9 Months Ago
Fixes
9 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
9 Months Ago
Comment only
9 Months Ago
Restore accidentally removed include
9 Months Ago
Use IgnoreCollision when dropped items fall on minicopter or attack heli. Items now fall through those two vehicles - unfortunately needed due to physics issues with the last two Unity updates. Items will still collide with scrap heli interior
9 Months Ago
Proper new underwater settings RC
9 Months Ago
Fixed Water Purifier missing deploy guide
9 Months Ago
Fix junkpile_water_b and c getting their colliders stripped on the server, leading to items falling through the junkpile Fix junkpile_water_a not properly removing components (this one already worked ok as far as dropping items)
9 Months Ago
▊▅▉▆▄ ▅▉▊▄ ▊▅▌█, ▄▅▉▆▄▄▄▊ ▊▅▅ ▅▄▊▊▄▉█▆
9 Months Ago
Return minicopter and attack helicopter to Continuous Dynamic collision type, from Continuous Speculative, due to reports of collision issues during stunt flying
9 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
9 Months Ago
Fixed burlap head wrap 3D preview positioning in item store
9 Months Ago
v_crowbar: actually properly export the weapon bones in the FBX files... + basic animgraph
9 Months Ago
obstacle props, remove old block in props
9 Months Ago
New Clothing! - Winter Coat LODs coming up next for this + any skinning adjustments.
9 Months Ago
Added "Scatter Strength" param to water overlay for higher control over underwater fog
9 Months Ago
v_crowbar: basic animated VMDL setup