125,570 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Manifest
1 Year Ago
Fixing folders structure Creating the prefabs and item definitions
1 Year Ago
merge from main
1 Year Ago
Merge from quit_changes
1 Year Ago
Pressing Quit in the menu in the editor will no longer force quit the editor The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
1 Year Ago
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1 Year Ago
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1 Year Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
1 Year Ago
Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
1 Year Ago
Slightly tweaked weather ratios for the updated types.
1 Year Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
1 Year Ago
More weather fixes/tweaks.
1 Year Ago
Rain profile tweaks.
1 Year Ago
BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server Removed the underwater effect root on the server of dropped items, it's unused on the server
1 Year Ago
Weather profile iteration.
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Added option to change colour of deployed laser detector (green, blue and yellow options) Lasers attached to weapons are unaffected
1 Year Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
1 Year Ago
Nicer overcast weather.
1 Year Ago
Gave wallpaper skins proper names
1 Year Ago
Fixed a crash to do with decals and r_maxmodeldecal 0 Try to squeeze some nanoseconds out of spawnicon rendering Fixed potential bug with CBaseAnimating::IsOnFire Fixed crashes with sniper_proto (HL2 Sniper)
1 Year Ago
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1 Year Ago
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
merge from main
1 Year Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
1 Year Ago
Updated Wallpaper World Model to Fix LOD UV errors
1 Year Ago
Updated viewmodel rig mesh with Alfies UV update
1 Year Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
1 Year Ago
Updated hex-a-gone tile LODs
1 Year Ago
Added final tile art for Twitch HexA Gone (models + materials).
1 Year Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
1 Year Ago
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1 Year Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
1 Year Ago
Fix compile errors caused by serialized fiels in server only parts of the code
1 Year Ago
Fix editor only code causing compile issues
1 Year Ago
frontier gate and wall meshes
1 Year Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
1 Year Ago
updated swamps and bandit town swamp topology
1 Year Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
1 Year Ago
Renable layout masks
1 Year Ago
Fix outstanding bugs on DLC views
1 Year Ago
Fix soundtrack bug
1 Year Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
1 Year Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
1 Year Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail