243,915 Commits over 3,898 Days - 2.61cph!

9 Months Ago
Initialize these engine classes outside of MenuDll now that editor doesn't run menu dll Null check a bunch of IMenuDll.Current calls
9 Months Ago
Make sure action graph inputs / outputs are sorted
9 Months Ago
9 Months Ago
Target value simplification
9 Months Ago
9 Months Ago
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9 Months Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
9 Months Ago
Piston texturing Merge branch 'main' of sbox-industrial-platformer
9 Months Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
9 Months Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
9 Months Ago
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9 Months Ago
Variable rocket aimcone now placed in a varied range
9 Months Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
9 Months Ago
Mirror [GraphInput] parameters in sub-graphs
9 Months Ago
9 Months Ago
Added a chance that the heli will go to random map positions over cycling monuments
9 Months Ago
Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed
9 Months Ago
Deploy timer
9 Months Ago
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9 Months Ago
minigun prefabs wip
9 Months Ago
Fade in explanation
9 Months Ago
Fix game test
9 Months Ago
Expose some parameter definition helpers
9 Months Ago
9 Months Ago
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9 Months Ago
minigun prefabs wip
9 Months Ago
Fix unit tests
9 Months Ago
Convars
9 Months Ago
Api fixes
9 Months Ago
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9 Months Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
9 Months Ago
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9 Months Ago
9 Months Ago
IGraphInputAttribute to replace variable passing hack
9 Months Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
9 Months Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
9 Months Ago
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9 Months Ago
▍▊▍▉▇ ▄▍▌▆▊▅▄▊▌▍ ▊█▉▄ ▊▆▅▊▍▅.▅▅▅▉▅▇▆ ▌▊▌▊▋▇ ▍_▊▍█▄█▅▍▌▍▌::▌▄█▍▌ █▋ ▍_▍▇▆▍▋ !▆▅▇▌▅ ▍▄▆▌▅▊█▋▋ ▄▆▋▆▆▅▇▋ ▄▌▆▍ ▅▄▊▌▍▋ ▊▆▆ ▍▄▆▋▌▍▉▍ !▌▌▉▅▊ ▋▋▆▅▄▋█ ▉▄▉▊ ▆▌▍▊▄▆▌▋
9 Months Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority
9 Months Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
9 Months Ago
Remove poolable
9 Months Ago
Remove some now unused client code. Increase the source timeout duration.
9 Months Ago
Applied the bulk of the changes from rework
9 Months Ago
Minigun folder setup wip
9 Months Ago
VersionUpgraderAttribute Upgrade parameter format, all tests pass
9 Months Ago
Remove save/load
9 Months Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better