130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                merge from twitch_rivals_2024/twitch_rivals_flag
                
                
                
                
             
         
        
            
            
            
                
                merge from /flashlightfixes/fulloverhaul
                
                
                
                
             
         
        
            
            
            
                
                 merge from landmine_disarm_explode_bugfix
                
                
                
                
             
         
        
            
            
            
                
                Experimental invoke based reload system tests
                
                
                
                
             
         
        
            
            
            
                
                Prototype: create a high property network update queue for building blocks, high walls & SAM sites
- this should cause bases to load in faster when travelling fast across the map (in vehicles)
                
                
                
                
             
         
        
            
            
            
                
                Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
                
                
                
                
             
         
        
            
            
            
                
                Fixed speed ratio calculated based on the current gait
Fixed NRE when jumping
                
                
                
                
             
         
        
            
            
            
                
                Merge from campfire_purifier_freshwater_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
                
                
                
                
             
         
        
            
            
            
                
                Fluffed up the hit marker. (Kinda needs soft blend tho)
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapons clipping into shield when shield is held up
                
                
                
                
             
         
        
        
            
            
            
                
                adminui_drone_accessible -> main
                
                
                
                
             
         
        
            
            
            
                
                - Predict if a vending machine can be reached by a drone or not.
- Show a panel in the admin UI
                
                
                
                
             
         
        
            
            
            
                
                Can now use hammer and tool gun with shield (can only repair)
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from qol_io_rotation
                
                
                
                
             
         
        
            
            
            
                
                vendingmachine_transaction_history -> main
                
                
                
                
             
         
        
            
            
            
                
                Also includes:
- Sound light
- Sprinklers
- Igniter
- Water pump
- Debug power generator
                
                
                
                
             
         
        
            
            
            
                
                main -> vendingmachine_transaction_history
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from launcher reload bug
                
                
                
                
             
         
        
            
            
            
                
                Enabled rotation before deployment for the following electrical items:
- Electrical branch
- Splitter
- Button
- Blocker
- Root combiner
- Memory cell
- HBHF Sensor
- Audio alarm
- RAND switch
- Simple light
- Siren light
- Flasher light
- Laser detector
- Pressure pad
- Tesla coils
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from launcher reload bug
                
                
                
                
             
         
        
            
            
            
                
                Swapped to virtual item icon on feed entries
                
                
                
                
             
         
        
            
            
            
                
                Fixed double reload still possible on flamethrower
                
                
                
                
             
         
        
            
            
            
                
                Merge from scrap_exchange_dynamic_pricing
                
                
                
                
             
         
        
            
            
            
                
                Merge from launcher reload bug
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed fractional reloading not working
                
                
                
                
             
         
        
            
            
            
                
                - Add the UI to display customer stats
- Save/Load customer stats
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed vending machines not properly applying scrap received multiplier
                
                
                
                
             
         
        
            
            
            
                
                - Register all customers who buy (only on serverside)
- Made filters to find best customer, unique customers and repeat customers (all anonymous)
                
                
                
                
             
         
        
        
            
            
            
                
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                - Set correct repair ent
- Manifest again
                
                
                
                
             
         
        
            
            
            
                
                block impact fx hooked up properly (ice sprays ice, wood sprays wood)
                
                
                
                
             
         
        
        
            
            
            
                
                - Fixed some spacing issues
- Fade out green on most revenue and total sales