243,915 Commits over 3,898 Days - 2.61cph!
Limit networking.
Enable debug rendering.
Test to ensure schema can be serialized
Re-organise launcher projects
Fixed signal parameters of generated sub-graphs
Collider removed component changes
Fix missing member tests
Fixed input / output node parameters
Add Reset to Default support for ControlSheet properties
https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4
Fix empty test warning. Test OpenProject directly
Add EditorHandle for TextRenderer
https://files.facepunch.com/tony/1b1411b1/sbox_QaTjrkmULD.png
Child classes / to .
More method info
Can parse the documentation to plain text
Remove File -> New Game Project...
Make project opening code more predictable, move to Sandbox.Tools, fix compiling before dependant packages are installed, kill more content mode shit.
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
Removed keyboard and mouse interaction (not needed in the current iteration)
Support multiple SkinViewer objects at once
merge from new_vendor_map_ui
▅▊▅▆▍ ▇▋▋▄ ▅▄█_▆▅▅█▆▉_▄▉_▋▌▍▄▌▆▌▅_▅▋▋▆▅▋▍
▊▇█▄▉ █▆▆▍ ▋▇_▋▉▊█_▋▋▌▄▅▉
WIP tutorial ending cinematic - updated with new animations and timeline
Leaderboard backup, run #9604
Adding documentation for the api page
strip unused
Remove unused
Store chunkId in header file
Fixed tutorial npc crossfades not working
Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material
Adjusted harbor_2 hlod settings to include roads
Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
███ ▍▄'▋ ▋▆▋ ▄▍▍▊██▉▉ ▊▌▆▆ ▅▄▆▋▅█▇ ▅▌▊▇▋█▅▋▉ ▊▆▄█▍▇▇█▆▉▆ █▌ ▌▅▆▋█▇▇ ▆▅▌ ▇█ ▅▌█ ▉▅▅▇▋▄▍ █▋▌▆▋
▋▋█▉▅ ▌▆▄▉▄▄▄▌ ▇▆ ██▋▍▌█ ▍▌▅ ▇▍▊ ▌▌▋▉▌
Slight air control
Improve ground detection
Fix conveyors affecting player velocity twice
Merge from main -> full_server_demos
▋▋▅ ▄▍ ▌▋▋▊▋▇▌█▋▅ ▍▋ ▅▉▋ ▄▍▉▄ ▌▇▋▋▊▊▇▄▅▆ ▍▇▄▉▋▍▉
Merge from tutorial_island
Minor changes to tutorial island network bounds checks
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
Allow multiple ShowIfAttributes, will show property if any of them are true