198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed retro toolcupboard NRE introduced by 100365
1 Year Ago
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1 Year Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
1 Year Ago
merge from main - RC
1 Year Ago
merge from BikeDragFix
1 Year Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
1 Year Ago
Apply instantforced rule to the one frame of initial client update
1 Year Ago
Add NonSerialized attribute to spawnPoints
1 Year Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
1 Year Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
1 Year Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
1 Year Ago
Force swap seat now works on locked modular cars
1 Year Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
1 Year Ago
Sneaking in a minor pedal trike steer angle edit
1 Year Ago
Wallpaper skin setup wip
1 Year Ago
Fixed cyclist hands disconnecting from handlebars at full turn
1 Year Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
1 Year Ago
converting rotation constraints to radians when processed
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
drop tickrate on some cloth assets
1 Year Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
1 Year Ago
Merge from main
1 Year Ago
Adding my test saves
1 Year Ago
radtown redux S2P
1 Year Ago
environment volumes pass #1
1 Year Ago
Handcuffed players can now be force mounted to code locked cars
1 Year Ago
polished set dressing in the shed area
1 Year Ago
merge from main - RC
1 Year Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
1 Year Ago
Only allow bike driver to access fuel when someone is mounted
1 Year Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
1 Year Ago
Merge from main
1 Year Ago
Merge Bikes -> main
1 Year Ago
Minor spelling edit
1 Year Ago
Fix remaining incorrect barrel colours on small oil and S2P S2P stables_b, fixes search light facing the wrong way
1 Year Ago
Threshold edit
1 Year Ago
less smoke
1 Year Ago
moar smoke
1 Year Ago
Increased visual threshold for bike wheelspin FX
1 Year Ago
Grey out the set speed option if only non-compatible clips are selected
1 Year Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
1 Year Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
1 Year Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
1 Year Ago
Fixed sidecar wheel visuals properly
1 Year Ago
Merge Bikes -> main
1 Year Ago
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1 Year Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
1 Year Ago
Force multiplier 1.25
1 Year Ago
Merge Bikes -> main