252,130 Commits over 3,959 Days - 2.65cph!
Rename status tag to event tag
Remove unused animgraph tags
Fix NRE in scene tree when selection contains invalid gameobject
Egressing cargo ship on save will continue to leave the map after load
Add ability to force-start game
Simple player movement
Mechanism to abort long-running non-async worker actions
Long-running worker action aborting tests
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
▌▌▌ ▌▋▉▊ ▉▍▉▆ ▍▊▌█▍▅, ▅▆▅ ▌▋▄▋▌▄▋▍ ▌▅▄▋▋▊, ▌█▆ ▄▊▊▅▅▄▊▅▆▌▌ ▄▆▄ ▆▇▉▄▄▋▅▍▋
player update. double barrel shotgun anims set exported after edits
Ready up status UI adjustments
Add more quick options to spawnicon editor & Set LOD to highest
Also update (mostly wheel models to now face the same way) & add more spawnicons
Hammer: Increase size of "size" status bar to be able to fit the entire text
VRAD: Add more info to "Patch Sample Radius Clamped" warning
Fixed a weird regression with static props
Don't replace normal items
Spawn equipment chests
Equipment chest prefab
Add equipment to dev menu
clean up
Clearly show how many players need to ready up before the game starts
fully greyboxed worker house and master house
Mechanism to abort long-running non-async worker actions
Long-running worker action aborting tests
Start work on local multiplayer twinstick shooter game
Update .sbproj
Update haptics per-controller
Scoped haptics support
Merged topology/build zone fixes
▄▄▋▄▌ ▅▌▄▆ ▋▊▌▊▄_▇▌▊▄_▌▅▅▉▌▅▉▊
▄█▇▊▍ █▍▄▄▍▅▆▇ ▍▍▉▋▌▌ ▇▌▄▉█▇▇
Swapped legacy sink over to serverside. It's sync position anyway
Docs, cleanup
Apply LengthScale
Squash history, update for SDL
Fixed storage adaptor not working after reskinning a tool cupboard
Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
▇▇█▅▌ ▆▋▉▅ █▄▋▉▇_▄▆▌▉_▊▊▍▇▇▄▊▌
Fixed error in junkpile during sink and destory method when in editor
Move scientist code to a separate bradley file while I'm at it
Add support for gamepad input scoping
https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
▆▆▊▆▍▋▍█ ▊▍▄▊ ▋▆▆ ▋▅▄▉ ▅▇▇▊▊▆▇▇ ▌▊▅█▌▇▍▌▇ ▋▇▆▍▅▍ ▆▊▇▇▍█, ▉▋▄▉█▆▌▌ ▉▄▍▊ █▅▌▉█▅▇▋ █▌▍▌▌▉▍█▅ ▍▆▌▇▍
Fixed controller axes not being specific to controllers 🤦🤦
Additional scientist spawning functionality.
Add worldinput scene and test
Fixed editor error w/ InputSettings.Actions
▊▋▅▅▋ █▋▍▄ ▄█▋▇▊▋▉_▄▍▇▅▋▅▌▌▋▄▄▋
▅██▍▆ ▉▆█▍ ▋▊▍▊▅_▄▍▊▇_▇▋▊▍▊▉▊█
merge from motionblur-wind-fix
merge from moonpool-reflection-fix
Leaderboard backup, run #
10924
Added LOD5, tweaked AO for consistency, and updated the prefabs
▉▍▍▍▄ ▅▄▍▇▌▍▄▅▉▉ ▌▉▆ ▆▌▍▊▋▋▅▆ ▍▄▊▇█ ▄▍▋▍▌ ▊▌▇▊▋▌ ▍█ ▉▋▆▆ █▇▋▉ █▄▊▌ ▅▆▋▌▆▄▇▄█ ▍ ▅█▉▊ ▆▋ ▌▉▅▄▋ (▇▅█▍▊▉▆▉▌▉ ▌▄▅▋ █▅▉█▋█ ▍▍ ▊▉▋▊▌▄▄)